
Why, and Why Not to use Simulations in Learning
The earliest learning simulations were wargames. Modern simulations grew out of combatants’ need to understand past strategies, and to develop and test new ones […]
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This magazine sources inspirational, ideas-filled articles from the brightest and best in the fields of games-based learning, gamification and gameful design. It’s also a full-time job, and can’t continue without financial support. If it gives value to you, please become a patron at one of the three tiers offered – and access some great patron perks too.
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The earliest learning simulations were wargames. Modern simulations grew out of combatants’ need to understand past strategies, and to develop and test new ones […]
Although boundaries between genre and platform have gradually decreased, strategy games have been consistently popular for decades. […]
Until I was 17 years old, I was a hardened gamer. Platformers, strategy, beat’em up, FPS… I loved them all. But one day, without really knowing why, I got bored of video games and ended […]
‘What is most important to consider in building the metaverse?” My answer is very simple. It’s the basic concept that, ‘The Metaverse is the game’. […]
Games and simulations are often mentioned together. They do share some of the same characteristics; but games and simulations are different from one another. […]
Ludogogy 2022
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