The posts on this page give you additional information about people and terms referenced in articles, including links to external sites, and can be accessed via links in the articles, or by selecting a topic from the list below.

Polyhedral dice for roleplaying A Brief History of Role Playing Games by Ludogogy - The varied options for character creation and development give us limitless opportunities for facilitating learning which puts us in other people's shoes. [...]
Post Apocalyptic dwelling Learning Powered by the Apocalypse by Ludogogy - The potential for using these games is immense. We can create games for our learners to play, but we can also invite them to create their own. [...]
Musician in Flow Flow Theory in Games and Learning by Ludogogy - The term ‘Flow’ is often used in reference to games, as well as in learning settings. It's an important concept within both contexts of games-based learning. [...]
Metal tree representing technology tree Technology Tree by Ludogogy - A Technology Tree (AKA Tech or Research Tree) is a feature in strategy games representing a series of upgrades that a player can make, often through research [...]
Agile Whiteboard Agile / Scrum Terminology for Dummies by Ludogogy - For those of us who are not experts in Agile / Lean /Scrum. I have created these definitions, but am no expert, so please let me know if any are not right. [...]
Jane McGonigal Jane McGonigal – Games Designer and Futurist by Ludogogy - McGonigal is known for advocating the development and use of games for tackling real-world problems and for fostering mass collaboration. [...]
Richard Bartle Richard Bartle and his Player Types by Ludogogy - Richard Bartle's taxonomy of player types, from observations of players of Multi User Dungeons. Player types are Killers, Achievers, Socialisers and Explorers [...]
Andrzej Marczewski's Hexad Andrzej Marczewski’s Hexad of Player Types by Ludogogy - Andrzej Marczewski created the Hexad of Player Types, an extension of Richard Bartle's work, to be more suitable for use in Enterprise Gamification. [...]
Yu-kai Chou’s Octalysis Framework by Ludogogy - The Octalysis framework was created by Yu-kai Chou. The Octalysis framework consists of eight Core Drives (CDs) describing human motivation. [...]
Compass signifying autonomy of direction Self-Determination Theory of Motivation by Ludogogy - A motivation theory which focuses on the idea that human nature features persistent positive traits, and that people consistently display effort and agency [...]