The posts on this page give you additional information about people and terms referenced in articles, including links to external sites, and can be accessed via links in the articles, or by selecting a topic from the list below.
A Brief History of Role Playing Games by Ludogogy - The varied options for character creation and development give us limitless opportunities for facilitating learning which puts us in other people's shoes. [...]
Learning Powered by the Apocalypse by Ludogogy - The potential for using these games is immense. We can create games for our learners to play, but we can also invite them to create their own. [...]
Flow Theory in Games and Learning by Ludogogy - The term ‘Flow’ is often used in reference to games, as well as in learning settings. It's an important concept within both contexts of games-based learning. [...]
Technology Tree by Ludogogy - A Technology Tree (AKA Tech or Research Tree) is a feature in strategy games representing a series of upgrades that a player can make, often through research [...]
Agile / Scrum Terminology for Dummies by Ludogogy - For those of us who are not experts in Agile / Lean /Scrum. I have created these definitions, but am no expert, so please let me know if any are not right. [...]
Richard Bartle and his Player Types by Ludogogy - Richard Bartle's taxonomy of player types, from observations of players of Multi User Dungeons. Player types are Killers, Achievers, Socialisers and Explorers [...]
Yu-kai Chou’s Octalysis Framework by Ludogogy - The Octalysis framework was created by Yu-kai Chou. The Octalysis framework consists of eight Core Drives (CDs) describing human motivation. [...]