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HomeIssuesPlaying at Work

Issue: Playing at Work

Welcome to issue one of Ludogogy Magazine ‘Playing at Work’

This issue is all about the use of games and gamification to facilitate development or learning in a workplace setting.

Discover, among other great ideas:

How to improve your work by seeing it as a game
What is Lego Serious Play and what is it useful for?
Why competition is not always the best way to motivate
How to do gamifications as well as Duolingo

Enjoy

Ideas

Play is Work

17th February 2020 Dave Eng 1

Games are a type of work if you think about it. We invest our time in games. We give games our attention and our mental capacities. But why do we do that? What makes play […]

how to

Entrepreneurial Ludic Learning

17th February 2020 Kathy Fuller 3

Play, entrepreneurship, and management are concepts in business. Risk-taking, changing habits, and cognitive and creative rigor stem from these big three. Playing games and creating games not only can teach high-level concepts but also build […]

learning topics

Time to get serious about Stakeholder Engagement

17th February 2020 Ask Agger 1

HOW MUST-WIN BATTLES FAIL In an ever more complex world, large organisations rely on their ability to react or proactively change through large scale strategic initiatives, or as they are sometimes called, Must Win Battles. […]

design process

KPI’s – keeping score

17th February 2020 Nigel Hopkins 1

Whilst most companies use measures, key performance indicators and dashboards, they may work against the overall company goals. KPI’s work in a similar way to a score track or health points etc in a game […]

how to

To Play at Work, See What You Do as a Game

17th February 2020 Victoria Ichizli-Bartels 6

One of the most prominent personalities in gamification, Andrzej Marczewski, wrote in his well-received book Even Ninja Monkeys Like to Play: Unicorn Edition, “Work is actually very similar to play and even more like games. […]

how to

How games do feedback better than your boss

17th February 2020 Ludogogy 2

For most people there is a clear delineation between ‘Work’ and ‘Play’, and with it the sad assumption that ‘Play’ is enjoyable and voluntary, and that ‘Work’, being its polar opposite, is unpleasant, and an […]

learning topics

How board games can achieve behaviour change in the workplace

17th February 2020 Tania Vercoelen 3

Scavenger hunts, blindfold exercises, tower building… are you familiar with any of these workplace team building activities? These are examples of how organisations might try to encourage collaboration and team-building skills in a learning environment. […]

Ideas

The Dangers of Competition in Workplace Games

15th February 2020 Terry Pearce 2

Bringing Collaboration into Play Right now, gamification and games are so focused on online implementation that you could be forgiven for thinking they’re mainly about tech. But online is just one playing field, and tech […]

how to

Simple Ways of Making Work Playful

15th February 2020 Thomas Ackland 1

Playfulness is a rather unique phenomenon that when utilised effectively can be a useful resource for enhancing social awareness and community building within workplace environments. According to Johan Huizinga’s ‘Homo Ludens’ “play is older than […]

Ideas

The Play is the Work     

15th February 2020 Sue Baechler 4

The best games call on us to use our talent and imagination to play, learn and excel.  So do the best workplaces. I didn’t start out making games. But I quickly recognized that play was […]

how to

Duolingo review – how to apply Gamification smarter

15th February 2020 Dirk van Diepen 7

Have you ever thought: “I want to learn to speak _____”? That same energising thought got 300 million people to try out Duolingo, a freemium tool to learn any of 36 (and rising) languages. These include little-spoken […]

design process

Co-creation with frontline staff

15th February 2020 Andy Yeoman 3

In theatre, an invisible fourth wall separates the audience from the onstage action. People in the audience are passive observers and not active participants. Breaking that wall invites the audience into the fictional world. It […]

Ideas

Caterpillars can fly, if they just lighten up…

15th February 2020 Scott Simmerman & Solomon Salvis 3

Two caterpillars were sitting on a wagon and a beautiful butterfly floats by. The one caterpillar then says to the other, “You’ll never get me up in one of those things.” Please take a minute […]

how to

Are You Leading Play in Your Organisation?

15th February 2020 Karen Gargani 4

When did you last play in your organisation ? How often do you leave a meeting room uninspired with the solutions presented ? Do you need a more positive and energised workforce ? Organisations are […]

  • Fired Up Fiero
    Fired Up Fiero
  • I PLAY TO WIN!
    I PLAY TO WIN!
  • Win States in Games to Keep Players Playing
    Win States in Games to Keep Players Playing
  • GAME BASED LEARNING – As Easy as ABC (and D)
    GAME BASED LEARNING – As Easy as ABC (and D)
  • Winning is Overrated (in Educational Games)
    Winning is Overrated (in Educational Games)
  • The Effects of Win/Loss States on Learning
    The Effects of Win/Loss States on Learning
  • Die Trying – Learning through Failure in Games
    Die Trying – Learning through Failure in Games
  • The Collaborative-Competitive Paradox of Self-Gamification
    The Collaborative-Competitive Paradox of Self-Gamification
  • How victory conditions frame play
    How victory conditions frame play

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Playing at Work

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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