What Makes a Good Rulebook?
Often designers leave rulebooks till the end of the design process. However writing clear, concise, and actionable rules is more challenging than you may think. […]
Often designers leave rulebooks till the end of the design process. However writing clear, concise, and actionable rules is more challenging than you may think. […]
Games-based learning is the use of games as a medium for learning. As such, educators often need to adapt existing games as vehicles for teaching and learning. […]
When we design a board game, the core mechanisms, and paper prototypes are the key to continuously providing feedback and improving the game, and making it fun. […]
In game design, AI can be used for a range of purposes, at every stage from concept to implementation. This looks at the first stages – Concept to Prototyping. […]
currently, games have little to gain from gamification. In most cases, it isn’t necessary for game designers and developers to get interested in gamification. […]
Midjourney and ChatGPT are powerful AI tools that have the potential to revolutionise both the game and learning design process. Let’s see what they can do. […]
For directly experiencing and trying something together… and learning with inspiration, educational board games are an innovative area with a bright future. […]
I’ve always been interested in how speculative fiction – science fiction, fantasy, and even horror, allows us to more deeply reflect on what it is to be human. […]
Thi Nguyen’s book, ‘Games: Agency as Art’ offers us a framework for learning games that focuses on our tools and their potential, and what we can do for players […]
We can’t always find others to play with. Enter ‘Automa’; both ‘official’ – included with published COTS games, and ‘unofficial’ fan-built solo play systems. […]
Human beings are fearful in unexpected situations and often ‘imagine the worst’. However, imagination also stimulates human curiosity and makes life fun. […]
Join me in conversation with Paul Darvasi PhD, about his innovative SEL curriculum, The Museum of Me, and The Ward Game, an immersive experience of a novel. […]
There are different actions that players can take in your game. Alone they are meaningful for the player; but together they form the game’s dynamic. […]
This is design itself as a form of play, and there is just one simple rule that you need to follow to make ‘speculative’ design like this work to a brief. […]
Because almost everyone can easily access mobile games, it makes sense for game development companies to develop or convert games for mobile platforms. […]
Ludogogy 2022