Core Game Mechanisms and the Paper Prototype
When we design a board game, the core mechanisms, and paper prototypes are the key to continuously providing feedback and improving the game, and making it fun. […]
When we design a board game, the core mechanisms, and paper prototypes are the key to continuously providing feedback and improving the game, and making it fun. […]
This game is intended not only for Agile coaches, but for people who may be new to Agile, and looks at the main concepts through the lens of a SWOT analysis. […]
Stefan likes to work at the intersections of different fields, combining experiences in modding and writing (about) games with an interest in various topics. His main quest is to understand and envision how humans are able to learn, yet also to (creatively) express themselves in media – especially through games.
Luna Uni offers more than just writing. As we discover during this chat, it also unlocks Social and Emotional Learning, Critical Thinking and much more. […]
In game design, AI can be used for a range of purposes, at every stage from concept to implementation. This looks at the first stages – Concept to Prototyping. […]
Games are capable of helping students learn any number of different skills more intuitively than they would from traditional classroom instruction. […]
Next on our podcast is our good friend Mohsin Memon! Mohsin is passionate about creating games that help people learn and change through immersive experiences. His flagship game Evivve leads teams through the process of saving, or not saving the human race, and unlocks all sorts of insights about the way they are working, along the way.
Ludogogy 2022