Jenna Moran on Writing
Jenna Moran is an RPG designer and novelist renowned for her innovative contributions to games and writing. Join us for a fascinating discussion on her journey in RPGs and storytelling.
Jenna Moran is an RPG designer and novelist renowned for her innovative contributions to games and writing. Join us for a fascinating discussion on her journey in RPGs and storytelling.
Join us for an exciting episode on jamming, with none other than the award winning Jason Morningstar, a master of compelling and unpredictable narratives, who has redefined storytelling in games!
Rae Nedjadi is a renowned TTRPG designer and creator of dozens of innovative play experiences. Tune in and discover why Rae is the game designers’ game designer!
Narrative imagination is a powerful tool for people to innovate and speculate on what might be possible. Listen in as Evan Raskob explains this and tells us what he has learned from designing games like Peek, his very own speculative fiction game.
What unites role-play, playing a role, and acting in a play? They all require the self or the real person to stand aside, (to) become temporarily invisible. […]
An unconventional yet promising approach to tackle ‘wicked’ systemic issues, like climate change and inequality, is to use tabletop Role-Playing Games (RPGs). […]
Come explore the Fantastic and Fabulous in Learning and Facilitation and discover the answer to the most important question of all
“And then what happened” […]
Focusing on storytelling, and themes of reflection and self-discovery, Logan’s games invite intimacy and connection, with oneself and others, making him ideal for June’s theme of Wellbeing.
Luna Uni offers more than just writing. As we discover during this chat, it also unlocks Social and Emotional Learning, Critical Thinking and much more. […]
Can anything be a game? I think the answer is probably ‘Yes’, and I want to try out the idea that ‘real-life’, e.g. work, can be deliberately designed gamefully […]
Midjourney and ChatGPT are powerful AI tools that have the potential to revolutionise both the game and learning design process. Let’s see what they can do. […]
The ‘Magic Circle’ of games enables many things. One that is important, from a learning perspective, is the opportunity to step into the shoes of other people. […]
I’ve always been interested in how speculative fiction – science fiction, fantasy, and even horror, allows us to more deeply reflect on what it is to be human. […]
Narratives, toys, puzzles, and games all share some similar characteristics. But what makes them different and how do games tie them all together? […]
Intellectual understanding is often not enough to prompt action. It seems we need emotional’tools’ for that. Empathy is often cited as chief among these. […]
Ludogogy 2022