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HomeGame Mechanisms

Game Mechanisms

Cardboard AI cyborg
design process

Playing by Yourself – Tabletop Automa

27th October 2022 Ludogogy 0

We can’t always find others to play with. Enter ‘Automa’; both ‘official’ – included with published COTS games, and ‘unofficial’ fan-built solo play systems. […]

Simulations vs games banner image featuring flight simulator
Application

Simulations vs Games

11th October 2022 Dave Eng 0

Games and simulations are often mentioned together. They do share some of the same characteristics; but games and simulations are different from one another. […]

Sudoku
Uncategorised

Elevate Your Next Puzzle With These Design Secrets

4th October 2022 Hanshika Gupta & Priyank Singh 0

Around 58% of mobile games are puzzles, mostly playable in single-player mode. They are shown to improve cognitive functions, reduce anxiety and enhance memory. […]

Picture of Lego MiniFigs
Ideas

Narratives, Toys, Puzzles, Games

21st September 2022 Dave Eng 0

Narratives, toys, puzzles, and games all share some similar characteristics. But what makes them different and how do games tie them all together? […]

Tumbling Dice
Ideas

Take a chance on Dice

16th September 2022 Ludogogy 0

The flatness of cards informs how they can be played with, and in the same way, the fact that dice are 3D objects opens up different possibilities for their use […]

Applied Games Based Learning text on workshop background
Ideas

Applied Games-Based Learning

2nd September 2022 Dave Eng 0

How do you apply games-based learning? What specific learning outcomes can you target? What games are specifically available to meet the needs of your students? […]

Risk Board Game
learning topics

What Makes a Good Strategic Game?

3rd August 2022 Ludogogy 1

What game experiences help you to create strategic responses to specific challenges? And which work for developing widely applicable strategic thinking skills? […]

Drinking bottles for marathon runners
design process

The Future of Randomness

1st August 2022 Juwon Seok 0

Human beings are fearful in unexpected situations and often ‘imagine the worst’. However, imagination also stimulates human curiosity and makes life fun. […]

People looking like chess pieces
Ideas

People as Pieces – Social Mechanics in Games

27th July 2022 Ludogogy 0

What are ‘Social’ mechanics which use players themselves as ‘pieces’ in the game, manipulate player dynamics and relationships, or otherwise ‘play with’ people? […]

Pandemic game pieces
experiment

Using Off The Shelf Games for Learning

7th July 2022 Ludogogy 3

Bespoke learning game design fits your learning outcomes precisely, but can be costly. An off the shelf game can be a cost effective and high value alternative. […]

The Game of You Banner
Download

The Game of You – Character Sheet

5th July 2022 Ludogogy 0

Te first of a series of fully customisable RPG ‘real-play’ tracking sheets to help you gamefully track progress to big life and work goals […]

Warhammer 40K figure
Application

RPGs to Level Up in Life

1st July 2022 Ludogogy 0

While D&D is not a Quantified Self (QS) game, you’re not playing yourself, the mechanisms and experiences within RPGs have definitely informed the QS movement. […]

Game Dynamics
design process

Game Dynamics

30th May 2022 Dave Eng 0

There are different actions that players can take in your game. Alone they are meaningful for the player; but together they form the game’s dynamic. […]

Stinkhorn Fungi
design process

Speculative Learning Game Design (and Mushrooms)

23rd May 2022 Ludogogy 0

This is design itself as a form of play, and there is just one simple rule that you need to follow to make ‘speculative’ design like this work to a brief. […]

Seven Knights 2 screenshot
design process

Storytelling and Motivation in Mobile Games

16th May 2022 Sungu Cho 0

Because almost everyone can easily access mobile games, it makes sense for game development companies to develop or convert games for mobile platforms. […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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