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HomeBoard Games

Board Games

Box shot of Mystic Arts game
Review

Review – Luma World Games

15th December 2023 Ludogogy 0

Luma World’s approach to learning through play aligns with modern educational theories emphasing active engagement, problem-solving, and hands-on experiences.
[…]

A board game box glowing with power
Ideas

The Power of Boardgames

27th September 2023 Hana Cho 0

A board game can be a mirror of the player themselves. One player may be obsessed with winning, another may benefit from being in “someone else’s shoes” […]

A fantastic contraption makde of cogs and levers, sitting on a table
Ideas

The Power of Compounding in Games

14th February 2023 Hanshika Gupta & Priyank Singh 0

Systems compound and this type of thinking, invest extra resources into a system,
benefitting us in the long run, is done in games through ‘engine’ mechanisms. […]

My Brand game in play
design process

Key Factors of Educational Board Game Development

13th December 2022 Justin Oh 0

For directly experiencing and trying something together… and learning with inspiration, educational board games are an innovative area with a bright future. […]

Cardboard AI cyborg
design process

Playing by Yourself – Tabletop Automa

27th October 2022 Ludogogy 0

We can’t always find others to play with. Enter ‘Automa’; both ‘official’ – included with published COTS games, and ‘unofficial’ fan-built solo play systems. […]

Flow and PENS model
Application

Card Games or Board Games?

24th October 2022 Xavier Wilain 0

Using the Theory of Flow and the PENS model of player experience, this study explores differences in types of experiences depending on the games being played. […]

Picture of Lego MiniFigs
Ideas

Narratives, Toys, Puzzles, Games

21st September 2022 Dave Eng 0

Narratives, toys, puzzles, and games all share some similar characteristics. But what makes them different and how do games tie them all together? […]

Tumbling Dice
Ideas

Take a chance on Dice

16th September 2022 Ludogogy 0

The flatness of cards informs how they can be played with, and in the same way, the fact that dice are 3D objects opens up different possibilities for their use […]

Ticket to Ride
Ideas

Playing your Cards Right – Walkman Lab

13th September 2022 Hanshika Gupta & Priyank Singh 0

As soon as you are introduced to a game and its storyline, your resources and characters, the meeples, the boards, are literally and figuratively in your hands. […]

Magic: the Gathering Cards
Design Challenge

The Versatility of Cards

8th September 2022 Ludogogy 0

This versatility of cards comes from physical characteristics – materials, flatness, two-sidedness etc., and from lack of limitation on the ‘content’ they hold. […]

Ideas

Socializing Games

20th July 2022 Dave Eng 0

Rarely are games alone the catalyst for students reaching their learning outcomes. How do players use, play, and develop from a socialized gaming environment? […]

Pandemic game pieces
experiment

Using Off The Shelf Games for Learning

7th July 2022 Ludogogy 3

Bespoke learning game design fits your learning outcomes precisely, but can be costly. An off the shelf game can be a cost effective and high value alternative. […]

Keep It Real board game
Live sessions

Keep It Real Game – Live Play Session

15th June 2022 Leslie Robinson 0

A live play session with Leslie Robinson of Trance4Mation games, where we get to play the Keep It Real diversity and Inclusion game. […]

Keep It Real board game
learning topics

My Journey to Becoming a Game Designer

17th May 2022 Leslie Robinson 0

I never consciously decided to create games. My first creation, the Keep It Real game came to me, almost as if in a visitation […]

Bazaar game box
experiment

Eight Playful Practices to Model Sid Sackson

31st March 2022 Ludogogy 0

There is no need to move beyond the basic gameplaying components you already have if you want to partake in a Sackson-like game design experiment. […]

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Vintage Wargame Engraving

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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