Review – Luma World Games
Luma World’s approach to learning through play aligns with modern educational theories emphasing active engagement, problem-solving, and hands-on experiences.
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Luma World’s approach to learning through play aligns with modern educational theories emphasing active engagement, problem-solving, and hands-on experiences.
[…]
A board game can be a mirror of the player themselves. One player may be obsessed with winning, another may benefit from being in “someone else’s shoes” […]
Systems compound and this type of thinking, invest extra resources into a system,
benefitting us in the long run, is done in games through ‘engine’ mechanisms. […]
For directly experiencing and trying something together… and learning with inspiration, educational board games are an innovative area with a bright future. […]
We can’t always find others to play with. Enter ‘Automa’; both ‘official’ – included with published COTS games, and ‘unofficial’ fan-built solo play systems. […]
Using the Theory of Flow and the PENS model of player experience, this study explores differences in types of experiences depending on the games being played. […]
Narratives, toys, puzzles, and games all share some similar characteristics. But what makes them different and how do games tie them all together? […]
The flatness of cards informs how they can be played with, and in the same way, the fact that dice are 3D objects opens up different possibilities for their use […]
As soon as you are introduced to a game and its storyline, your resources and characters, the meeples, the boards, are literally and figuratively in your hands. […]
This versatility of cards comes from physical characteristics – materials, flatness, two-sidedness etc., and from lack of limitation on the ‘content’ they hold. […]
Rarely are games alone the catalyst for students reaching their learning outcomes. How do players use, play, and develop from a socialized gaming environment? […]
Bespoke learning game design fits your learning outcomes precisely, but can be costly. An off the shelf game can be a cost effective and high value alternative. […]
A live play session with Leslie Robinson of Trance4Mation games, where we get to play the Keep It Real diversity and Inclusion game. […]
I never consciously decided to create games. My first creation, the Keep It Real game came to me, almost as if in a visitation […]
There is no need to move beyond the basic gameplaying components you already have if you want to partake in a Sackson-like game design experiment. […]
Ludogogy 2022