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HomeIssuesPlayers

Issue: Players

Welcome to issue seven of Ludogogy Magazine – ‘For the Players’

This issue looks at player experience, and how it informs our practice as professionals. It examines how we design for player experience, and what our own history as players brings to our work. This analysis can be theoretical, or in itself, playful, looking at how favourite games, or even game mechanisms have stayed with us as design motifs.

The design of play is always an act of co-creation with the player, sometimes literally, but even when the games designer works alone they must have one eye on this future ‘collaboration’. As designers we can only make games systems and pieces. These can only become experiences through the player
Explore:

Why playful thinkers are enjoying 2020
What Sami learned through playing D&D
How to make failure motivating
Why Bananagrams rather then Scrabble is the game to play during a pandemic
Much more

We are now accepting articles for the next two month’s issue ‘The Wargames Issue’ (Deadline 25 Oct) – In the broadest sense, how wargames (or their design principles) can be used both for defense applications, and for civilian / business applications too, and ‘Systems Thinking’ (deadline 27 Dec) – How can games be used for systems learning? In what ways can games be seen, and designed, as systems? What does systems thinking bring to the practice of learning, and games, design? etc.

Send proposals or drafts to info@ludogogy.co.uk

Stay Home, Stay Safe, Stay Playful

M C Escher Quote
design process

Why game design matters to me – Part II

21st September 2020 Thomas Ackland 0

One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]

Gamified certification
how to

Increasing Engagement by 2000% Using Games

17th September 2020 Mohsin Memon 0

I run a certification program in which I help trainers and facilitators learn how to use a multiplayer game to facilitate their own virtual learning experiences. Because of the multiplayer and virtual nature of my […]

Video Game Abstract
Ideas

Unlearn what play should be

15th September 2020 David Monreal Becerra 0

Until I was 17 years old, I was a hardened gamer. Platformers, strategy, beat’em up, FPS… I loved them all. But one day, without really knowing why, I got bored of video games and ended […]

Failure is cool
Ideas

2048 – Making Failure Motivating

15th September 2020 Ludogogy 0

This article is part of a series I wrote some time ago when I was in the process of designing a business sustainability boardgame and was documenting the design process. A couple of days ago […]

Castle Dice
design process

Including only what is needed – Lessons from Castle Dice

14th September 2020 Ludogogy 0

This article is part of a series I wrote some time ago when I was in the process of designing a business sustainability boardgame and was documenting the design process. At the moment, my absolute […]

Lego Chicken
Ideas

Why Playful Thinkers are Enjoying 2020

12th September 2020 Lindsay Dunbar 0

I think, as years go, we can all agree 2020 hasn’t been what any of us had in mind. As someone who travels internationally for work, enjoys planning events up to 6 months in advance […]

Man with can and string phone
how to

Communicating through games

9th September 2020 Cat Hase 0

The more work I do with teams and groups, the more it becomes apparent that communication is the absolute foundation to everything that goes around it. You can’t build trust without talking.  You can’t explore […]

Donkey Kong

Why Games Design matters to me – Part I

9th September 2020 Thomas Ackland 0

One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]

Story Cubes
design process

Self-Gamification and the Core Gameplay Loops

21st August 2020 Victoria Ichizli-Bartels 0

Self-Gamification and the Swiss Army Knives Self-Gamification is the art of turning our own lives into fun games, of which we are both the designers and the players. It is the application of game design […]

mouse
learning topics

Skills I Learned by Playing Dungeons and Dragons

19th August 2020 Samanta Chan 0

Samanta (Sami) Chan first published these slides as a series on LinkedIn. Ludogogy is delighted to present the first four of them together here. There are now many more. Visit Sami’s LI profile to view […]

What is the lusory attitude?
Ideas

What is the Lusory Attitude?

17th August 2020 Dave Eng 0

We all play games for multiple reasons. No matter what the reason, we agree to a certain set of rules and expectations of play. Some of this involves us entering the “magic circle” of games.  […]

Bananagrams vs Scrabble
Ideas

Bananagrams vs Scrabble – in the Covid age

13th August 2020 Jeremy Dick 2

The following is a transcript of a conversation between Sarah Le-Fevre (Ludogogy) and Jeremy Dick. Jeremy contacted Ludogogy with an insight he had gained comparing the play of Bananagrams and Scrabble whilst in lockdown. To […]

  • Fired Up Fiero
    Fired Up Fiero
  • I PLAY TO WIN!
    I PLAY TO WIN!
  • Win States in Games to Keep Players Playing
    Win States in Games to Keep Players Playing
  • GAME BASED LEARNING – As Easy as ABC (and D)
    GAME BASED LEARNING – As Easy as ABC (and D)
  • Winning is Overrated (in Educational Games)
    Winning is Overrated (in Educational Games)
  • The Effects of Win/Loss States on Learning
    The Effects of Win/Loss States on Learning
  • Die Trying – Learning through Failure in Games
    Die Trying – Learning through Failure in Games
  • The Collaborative-Competitive Paradox of Self-Gamification
    The Collaborative-Competitive Paradox of Self-Gamification
  • How victory conditions frame play
    How victory conditions frame play

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Wargames

Vintage Wargame Engraving

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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