Ipsodeckso – Memory Lane Deck

Memory Lane Deck cards

Another great deck from Show & Tell regular, Darren Sweet. Last time, Darren gave us a tour of the Splatman Deck – a fun experience, similar to Pac-man, to help your teams develop a forward thinking, strategic mindset. This time we are taking a trip down Memory Lane

Memory Lane is a deck made up of ‘Experience’ and ‘Timeline’ cards. Experiences are a number of different everday occurences or activities which all players will be familiar with, such as ‘Listening to Music’ or ‘Finding a Job’. The Timeline cards encourage conversations about how those experiences have changed over the lifetime of the players/learners. For example, they ask about your earliest personal encounter with the experience, or how you think it might look in the future.

Memory Lane is a great tool for facilitators to explore people’s readiness to accept change, and to make a start on helping an organisation to create a tailored approach to any particular change initiative,with consideration of their people’s attitudes and needs.

To coincide with each Show and Tell episode, Darren will be making the featured deck FREE for 30 days. So don’t forget to keep coming back to see what the featured deck of the month can do for you.

Free to use as often as you wish for 30 days from the date this Show ‘n’ Tell drops (until 24th November) (access via the ipsodeckso.com free membership option).

Ipsodeckso is a platform which is going to be of considerable interest to facilitators and coaches. It contains a number of great decks already, but also includes the capability for you to upload and use your own cards, for use on the same platform.

Show & Tell videos will all accumulate at the Show & Tell Page as they are published. You can also check out one of Darren’s games, ‘The Walking Dead’ which featured in a Ludogogy live play session.

If you would like to appear in a Show & Tell episode, get in touch at info@ludogogy.co.uk

Editor at Ludogogy
Sarah Le-Fevre is a games-based learning professional who specialises in organisational learning around systemic ‘wicked problems’, and helping businesses spot and exploit opportunities for ethical ‘for good’ innovation. She works with tools such as Lego® Serious Play® and the Octalysis gamification framework to create compelling immersive learning experiences. She is currently writing a book outlining a systems practice approach to delivering impactful learning within organisations.

A real board games nerd, she is considering having her floors reinforced to support the ever increasing weight of the boxes. When she is not designing or facilitating learning games she is the editor of Ludogogy Magazine. Sarah lives in Oxfordshire with her husband, younger daughter, and a beautiful (but very loud) Bengal cat.

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