James Bore – The Ransomeware Game
James Bore has created a game which simulates a ransomware atteack. The game uses cards and a ‘negotiator’ implemented through a Chat GPT bot. […]
James Bore has created a game which simulates a ransomware atteack. The game uses cards and a ‘negotiator’ implemented through a Chat GPT bot. […]
The process will help the group to identify the Strengths, Weaknesses, Opportunities and Threats of the objective, enabling a confident transition to action. […]
Darren Sweet from Ipsodeckso gives Ludogogy reader their presents early this year, with two decks designed to ramp up the Christmas fun and teambuilding for your teams. […]
Memory Lane is a tool to explore people’s readiness to accept change, and help organisations to consider approaches to any particular change initiative. […]
Design Thinking is a One-card Game designed by Sarah Le-Fevre. It was designed as part of a one-card challenge, put out to LinkedIn, and responded to by several people who thought a one-card game would […]
Splatman – social card game with the visual essence of the Iconic arcade game Pacman and a game mechanic similar to Poker. Play for a strategic planning workout […]
Leadership Chronicles serves up a valuable opportunity for leadership teams to develop their team dynamic by proactively solving business-critical problems. […]
The Coaching Spectrum Deck is a tool for training coaches on the spectrum of coaching activities on a scale from ‘directive’ to ‘non-directive’. […]
This game is intended not only for Agile coaches, but for people who may be new to Agile, and looks at the main concepts through the lens of a SWOT analysis. […]
This Diversity and Inclusion deck and a glimpse into a possible future where humanity in a desperate bid for survival, has sought sanctuary amongst the stars. […]
currently, games have little to gain from gamification. In most cases, it isn’t necessary for game designers and developers to get interested in gamification. […]
In 1986 Honey & Mumford put forward the idea of four different Learning Styles – Activist, Reflector, Theorist & Pragmatist, and described how they each behave. […]
Motivation is a important research area, in many social science fields including psychology.The ‘how-to’ of creating immersion, has to be carefully considered. […]
This time we are getting a few tips on how to use one of the decks, the Johari Go! Deck, to facilitate members of teams to get to know one another. […]
The need to find meaning has given us religious beliefs, creation myths and the scientific method, and many other staggering examples of creative imagination. […]
Ludogogy 2022