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Start the Journey

24th January 2024 Kevin Jennings 0

When starting to write, it doesn’t matter if you haven’t perfected character, setting, plot or outcome. What matters is you start the journey. […]

Lightning Multi-game design Jam - title card
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Lightning Multi-Game Design Jams

18th December 2023 Kathleen Mercury 0

A pile of random materials and two hours. “Go! Make a game!” For some, this is oxygen to the designer’s brain. For others, this type of design jam doesn’t work. […]

A fantasy Library building which incorporates dice in its architecture
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Libraries and Gamification

30th November 2023 Hyeyoung Kim 0

The library can provide an interesting experience to users by utilizing gamification, and gamification can make the library more fun and engaging. […]

An image of a door, ajar, with the words 'Accessibility in Games' superimposed on the image
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Accessibility in Games

22nd November 2023 Dave Eng 0

Accessibility is often talked about. But, what does it mean and what does it entail when designing games for entertainment, learning, or personal development? […]

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Rewriting a CV through games – a case study

22nd November 2023 Nicola Twiston-Davies 0

Knowing ourselves and then writing about it can feel like a steep mountain to climb and often there is nothing more daunting than writing a CV. […]

Theatre in education
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Role-play-based education

30th August 2023 Mátyás Jenő Hartyándi 0

Role-playing leads to a change of perspective: We take on a specific point of view and become more sensitive and empathetic as a result. […]

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Learning by Playing Serious Games

13th July 2023 Dave Eng 0

Serious games can be incredible tools for teaching, learning, and education. They help players learn experientially though play by putting concepts into use […]

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Play, Learn, Speak: How Games Transform Language Learning

11th May 2023 Ludogogy 0

Language learning is big business. Games-based learning and gamification have emerged as powerful tools to engage learners and enhance language acquisition […]

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Social & Emotional Learning (SEL) with Tomo Club

7th March 2023 Hanshika Gupta & Priyank Singh 0

Games are an effective way to cultivate SEL (social-emotional learning) skills such as critical thinking, problem solving, and communication. […]

Flow and PENS model
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Card Games or Board Games?

24th October 2022 Xavier Wilain 0

Using the Theory of Flow and the PENS model of player experience, this study explores differences in types of experiences depending on the games being played. […]

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Simulations vs Games

11th October 2022 Dave Eng 0

Games and simulations are often mentioned together. They do share some of the same characteristics; but games and simulations are different from one another. […]

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How Games Can Help You Navigate the Workplace

21st September 2022 Ludogogy 0

Although playing video games may seem counterintuitive to workplace productivity, the values that people can learn from games may benefit the overall business. […]

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The What and Why of Empathy in Games

27th July 2022 Ludogogy 0

Intellectual understanding is often not enough to prompt action. It seems we need emotional’tools’ for that. Empathy is often cited as chief among these. […]

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RPGs to Level Up in Life

1st July 2022 Ludogogy 0

While D&D is not a Quantified Self (QS) game, you’re not playing yourself, the mechanisms and experiences within RPGs have definitely informed the QS movement. […]

Screenshot of Ramblr
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Photos Alone Don’t do Justice to your Trips

9th June 2022 Harris Hyun 0

Ramblr specializes in blogging and recording details about mountain climbing and walking because ‘Photos alone don’t do justice to your trips’ […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
Ludogogy Patrons

A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

Greg Schofield
Mary Nunaley
Michala Liavaag
Terry Pearce
Ipsodeckso Ltd
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Recent Comments
  • Sarah on Why, and Why Not to use Simulations in Learning
  • Linda on Why, and Why Not to use Simulations in Learning
  • Sarah on Practical Methodology for the Design of Educational Serious Games – Part I
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