Card Games or Board Games?
Using the Theory of Flow and the PENS model of player experience, this study explores differences in types of experiences depending on the games being played. […]
Using the Theory of Flow and the PENS model of player experience, this study explores differences in types of experiences depending on the games being played. […]
A blend of gamification and city branding can be one approach to giving small cities more energy and appeal to tourists – to compete with larger cities. […]
Games and simulations are often mentioned together. They do share some of the same characteristics; but games and simulations are different from one another. […]
The earliest learning simulations were wargames. Modern simulations grew out of combatants’ need to understand past strategies, and to develop and test new ones […]
Around 58% of mobile games are puzzles, mostly playable in single-player mode. They are shown to improve cognitive functions, reduce anxiety and enhance memory. […]
Stratedge is a strategic simulation designed and built by NowEdge to support learning outcomes around strategic thinking and implementation. […]
Although playing video games may seem counterintuitive to workplace productivity, the values that people can learn from games may benefit the overall business. […]
Narratives, toys, puzzles, and games all share some similar characteristics. But what makes them different and how do games tie them all together? […]
The flatness of cards informs how they can be played with, and in the same way, the fact that dice are 3D objects opens up different possibilities for their use […]
As soon as you are introduced to a game and its storyline, your resources and characters, the meeples, the boards, are literally and figuratively in your hands. […]
This versatility of cards comes from physical characteristics – materials, flatness, two-sidedness etc., and from lack of limitation on the ‘content’ they hold. […]
Although boundaries between genre and platform have gradually decreased, strategy games have been consistently popular for decades. […]
How do you apply games-based learning? What specific learning outcomes can you target? What games are specifically available to meet the needs of your students? […]
What game experiences help you to create strategic responses to specific challenges? And which work for developing widely applicable strategic thinking skills? […]
Human beings are fearful in unexpected situations and often ‘imagine the worst’. However, imagination also stimulates human curiosity and makes life fun. […]
Ludogogy 2022