Do NOT Eat the Goblin Fruit – Train the Trainer
Here is the TTT video
Here is the TTT video
Joe has been designing board games for a decade and has helped over 4,000 game designers at all career stages. With his best-selling book, the annual Board Game Design Virtual Conference, and a popular online course for game designers, he is a go-to resource for aspiring and experienced game designers.
It’s been over a year of the Ludogogy Podcast! Here’s your opportunity to catch up on any episodes you might have missed.
Jenna Moran is an RPG designer and novelist renowned for her innovative contributions to games and writing. Join us for a fascinating discussion on her journey in RPGs and storytelling.
James Bore has created a game which simulates a ransomware atteack. The game uses cards and a ‘negotiator’ implemented through a Chat GPT bot. […]
Flow is a sought after experience in games – engaging and enthralling because players lose sense of time / space and are completely engrossed in the game world. […]
When starting to write, it doesn’t matter if you haven’t perfected character, setting, plot or outcome. What matters is you start the journey. […]
The process will help the group to identify the Strengths, Weaknesses, Opportunities and Threats of the objective, enabling a confident transition to action. […]
If you’ve ever played a MMORPG, or heard of Player Types, then you’ll be excited about the beginning of our second season! Join us as we explore the past, present and potential futures of virtual worlds with Richard Bartle.
A pile of random materials and two hours. “Go! Make a game!” For some, this is oxygen to the designer’s brain. For others, this type of design jam doesn’t work. […]
Luma World’s approach to learning through play aligns with modern educational theories emphasing active engagement, problem-solving, and hands-on experiences.
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Join us for an exciting episode on jamming, with none other than the award winning Jason Morningstar, a master of compelling and unpredictable narratives, who has redefined storytelling in games!
The library can provide an interesting experience to users by utilizing gamification, and gamification can make the library more fun and engaging. […]
Darren Sweet from Ipsodeckso gives Ludogogy reader their presents early this year, with two decks designed to ramp up the Christmas fun and teambuilding for your teams. […]
Accessibility is often talked about. But, what does it mean and what does it entail when designing games for entertainment, learning, or personal development? […]
Ludogogy 2025