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Home2022

Year: 2022

Designing Learning Games withh Players in Mind
design process

Designing Learning Games with Players in Mind

29th March 2022 Dave Eng 0

Playing games is almost always an enjoyable activity. However, designing educational games with the audience (players) in mind can be incredibly challenging. […]

Adults Learning
Ideas

Andragogy Through a Games-based Learning Lens

24th March 2022 Ludogogy 0

What might an Andragogical game (based on Knowles principles) look like, and what existing examples can be drawn upon for inspiration? […]

The Player Experience
how to

The Player Experience of Games

23rd March 2022 Dave Eng 0

Player experience can be as simple as mechanics in gamification; or a complex serious game. That experience dictates how our game, is received by our users. […]

Planning a fast serious game
design process

Co-creative Experiences – Serious Games for Spatial Planning

18th March 2022 Micael Sousa 0

It worked better than expected and was the seed that inspired my new adventures, including a workshop using more games to discuss environmental sustainability. […]

Fail to Learn Book Cover
Review

Review – A Book About How We Learn From Failure

16th March 2022 Ludogogy 0

One of this book’s greatest strengths, is that it focuses on one aspect of play in learning, and gives space and time to be really thorough in exploring it. […]

Sugar Glider Attack Card from 1000 Blank White Cards deck
design process

Rule Co-creation in Play -1000 Blank White Cards

15th March 2022 Ludogogy 1

Rule modification is the central mechanic and the purpose of the game, creating a chaos of action and reaction – impossible to settle on a strategy for success. […]

Group of people sharing learning
Ideas

Why Learning Makes Great Games

11th March 2022 Ludogogy 0

Well-designed games are great for creating learning, but maybe we should rather be thinking that well-designed learning is a great way to make compelling games. […]

Hand of playing cards
design process

Games of Hidden (and Disclosed) Information

11th March 2022 Ludogogy 0

At any time, items of game information are either known or hidden. A premise of many games is that this aspect is not the same for all players at the same time. […]

Co-creation represented by Meeples
experiment

A Co-Creation Experience in Editorial Design

7th March 2022 Hyunsoo Kim 0

A co-creation exercise in which writers and designers work together to create a ‘relay’ of writing. How did this work out? Read on to find out. […]

Questico Gamified Learning Platform
Live sessions

Live Play Sessions – March 2022

7th March 2022 Ludogogy 0

Demo of a gamified learning platform and a card game designed to help players to go beyond Agile tools and processes to an Agile Mindset […]

Players engrossed in boardgame
design process

4 Ways Co-design will Make or Break your Game

7th March 2022 Joe Slack 0

Should you work with another game designer to co-design your game or create your game by yourself? It depends. There are pros and cons to each approach. […]

Meta Game Screenshot
experiment

Spiel Educators’ Day 2020 – Meta Game

11th February 2022 Ludogogy 0

Spiel was held as a virtual event in 2020. Here are Sarah Le-Fevre and Terry Pearce playing the Meta Card Game which they designed for Spiel Educators’ Day. If you would like to play / […]

Working Dead playtest attendees
Live sessions

Game Playtest Sessions – February 2022

4th February 2022 Ludogogy 0

Ludogogy aims to put play back into your life – really important if you’re in the business of greating games for great learning. […]

Trophy
Focus

Focus on… winning conditions

13th January 2022 Ludogogy 0

As all winning conditions can be described mathematically, actual differences in win states in different games are more about Aesthetics, Narrative and Theme […]

Metal tree representing technology tree
Ludogopedia

Technology Tree

12th January 2022 Ludogogy 0

A Technology Tree (AKA Tech or Research Tree) is a feature in strategy games representing a series of upgrades that a player can make, often through research […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
Ludogogy Patrons

A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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