Designing Learning Games with Players in Mind
Playing games is almost always an enjoyable activity. However, designing educational games with the audience (players) in mind can be incredibly challenging. […]
Playing games is almost always an enjoyable activity. However, designing educational games with the audience (players) in mind can be incredibly challenging. […]
What might an Andragogical game (based on Knowles principles) look like, and what existing examples can be drawn upon for inspiration? […]
Player experience can be as simple as mechanics in gamification; or a complex serious game. That experience dictates how our game, is received by our users. […]
It worked better than expected and was the seed that inspired my new adventures, including a workshop using more games to discuss environmental sustainability. […]
One of this book’s greatest strengths, is that it focuses on one aspect of play in learning, and gives space and time to be really thorough in exploring it. […]
Rule modification is the central mechanic and the purpose of the game, creating a chaos of action and reaction – impossible to settle on a strategy for success. […]
Well-designed games are great for creating learning, but maybe we should rather be thinking that well-designed learning is a great way to make compelling games. […]
At any time, items of game information are either known or hidden. A premise of many games is that this aspect is not the same for all players at the same time. […]
A co-creation exercise in which writers and designers work together to create a ‘relay’ of writing. How did this work out? Read on to find out. […]
Demo of a gamified learning platform and a card game designed to help players to go beyond Agile tools and processes to an Agile Mindset […]
Should you work with another game designer to co-design your game or create your game by yourself? It depends. There are pros and cons to each approach. […]
Spiel was held as a virtual event in 2020. Here are Sarah Le-Fevre and Terry Pearce playing the Meta Card Game which they designed for Spiel Educators’ Day. If you would like to play / […]
Ludogogy aims to put play back into your life – really important if you’re in the business of greating games for great learning. […]
As all winning conditions can be described mathematically, actual differences in win states in different games are more about Aesthetics, Narrative and Theme […]
A Technology Tree (AKA Tech or Research Tree) is a feature in strategy games representing a series of upgrades that a player can make, often through research […]
Ludogogy 2022