Live Play Sessions – March 2022

Questico Gamified Learning Platform

This month’s live play sessions included the rescheduling of one which had to be postponed earlier in the year. There’s two very different sessions for you here. One is a demo of an online platform which can be combined with various content. The other is a game with a specific focus – Agile. Facilitators can deliver this face-to-face as a physical card game, or through video meetings as shown here.

If you want to run a play session of your own – a demo, playtest, prototyping or ideation session, or just playing for fun – please get in touch at

Questico Gamified Learning Platform

Honey Khanduja and Deepthi Boddupally of Blue Sky Learning co-hosted this session from Blue Sky Learning. Bhaskar Thyagarajan, who has already written an article about the games design process was unfortunately unable to attend.

Questico is a gamified learning platform. Blue Sky can configure it to meet all sorts of learning needs. This might use activities the team have already created, or leverage your own existing learning content.

We hope that you enjoy this demo of two teams competing against each other to be the first to complete a series of typical challenges (picked by the Blue Sky team to demonstrate the variety available, rather than representing a co-ordinated programme). Although there are small teams competing here, Questico can equally well be used with many more teams of higher numbers, accommodating between 5 and 500 participants in one simultaneous session.

The Agile Mind Play Session

A serious game designed to bring to life the Agile Mindset, helping teams understand how mindset is different from practice. This game is ‘The Agile Mind’ – a card game designed by Corrado de Sanctis – Agile Coach, Games and convener for the Lean, Agile Delivery and Coaching Network and Digital Transformation in London meetup groups – which between them have around 4000 members.

Corrado is also a regular writer for Ludogogy and has an impressive archive of content about designing Agile games.

Editor at Ludogogy
Sarah Le-Fevre is a games-based learning professional who specialises in organisational learning around systemic ‘wicked problems’, and helping businesses spot and exploit opportunities for ethical ‘for good’ innovation. She works with tools such as Lego® Serious Play® and the Octalysis gamification framework to create compelling immersive learning experiences. She is currently writing a book outlining a systems practice approach to delivering impactful learning within organisations.

A real board games nerd, she is considering having her floors reinforced to support the ever increasing weight of the boxes. When she is not designing or facilitating learning games she is the editor of Ludogogy Magazine. Sarah lives in Oxfordshire with her husband, younger daughter, and a beautiful (but very loud) Bengal cat.

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