MyCelium Playtest – June 8th
MyCelium started with a simple idea – prompted by a report on some research which shows that fungi can communicate using up to 50 ‘words’. […]
MyCelium started with a simple idea – prompted by a report on some research which shows that fungi can communicate using up to 50 ‘words’. […]
Ramblr specializes in blogging and recording details about mountain climbing and walking because ‘Photos alone don’t do justice to your trips’ […]
Join me in conversation with Paul Darvasi PhD, about his innovative SEL curriculum, The Museum of Me, and The Ward Game, an immersive experience of a novel. […]
Are ‘magic circles’ only found in games and play, or is that entering magic circle, means the activity you are taking part in is, in some way, playful? […]
There are different actions that players can take in your game. Alone they are meaningful for the player; but together they form the game’s dynamic. […]
Is Climate Change always a bad thing? Not if the ‘climate’ is a team culture, and you’re changing it to foster creativity. Meet Creative Climate Change. […]
This is design itself as a form of play, and there is just one simple rule that you need to follow to make ‘speculative’ design like this work to a brief. […]
I never consciously decided to create games. My first creation, the Keep It Real game came to me, almost as if in a visitation […]
Because almost everyone can easily access mobile games, it makes sense for game development companies to develop or convert games for mobile platforms. […]
How do educators use game mechanics for teaching and learning? How can students benefit from game mechanics through games-based learning? […]
Video gaming is a highly competitive field, so it is vital to gain experience immediately after graduating. It is also crucial to learn and develop fresh skills […]
The WC tells us that excrement is waste, for which the solution is disposal. The way many adults view Play shares characteristics of the water closet mindset. […]
Yomi is a Japanese term meaning “Knowing the mind of the opponent”. It uses knowledge of the game and the opponent’s options to discern their most likely move. […]
The ‘all work, no play’ approach means that we miss out on the many ways in which play could bring benefits to us in business. […]
What happens when we challenge our assumptions about history, by exploring other cultures? Interesting new game mechanics – that’s what. […]
Ludogogy 2022