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Home2022

Year: 2022

Cardboard AI cyborg
design process

Playing by Yourself – Tabletop Automa

27th October 2022 Ludogogy 0

We can’t always find others to play with. Enter ‘Automa’; both ‘official’ – included with published COTS games, and ‘unofficial’ fan-built solo play systems. […]

Flow and PENS model
Application

Card Games or Board Games?

24th October 2022 Xavier Wilain 0

Using the Theory of Flow and the PENS model of player experience, this study explores differences in types of experiences depending on the games being played. […]

Korean city skyline
Ideas

Making a small, vibrant city through gamification

21st October 2022 Chang-Sik Seol 0

A blend of gamification and city branding can be one approach to giving small cities more energy and appeal to tourists – to compete with larger cities. […]

Simulations vs games banner image featuring flight simulator
Application

Simulations vs Games

11th October 2022 Dave Eng 0

Games and simulations are often mentioned together. They do share some of the same characteristics; but games and simulations are different from one another. […]

Business simulation boardgame
Ideas

Why, and Why Not to use Simulations in Learning

6th October 2022 Ludogogy 2

The earliest learning simulations were wargames. Modern simulations grew out of combatants’ need to understand past strategies, and to develop and test new ones […]

Sudoku
Uncategorised

Elevate Your Next Puzzle With These Design Secrets

4th October 2022 Hanshika Gupta & Priyank Singh 0

Around 58% of mobile games are puzzles, mostly playable in single-player mode. They are shown to improve cognitive functions, reduce anxiety and enhance memory. […]

NowEdge Logo
Live sessions

StratEdge Strategy Simulation – Live Play Session

29th September 2022 Ludogogy 0

Stratedge is a strategic simulation designed and built by NowEdge to support learning outcomes around strategic thinking and implementation. […]

Two adults playing a console game
Application

How Games Can Help You Navigate the Workplace

21st September 2022 Ludogogy 0

Although playing video games may seem counterintuitive to workplace productivity, the values that people can learn from games may benefit the overall business. […]

Picture of Lego MiniFigs
Ideas

Narratives, Toys, Puzzles, Games

21st September 2022 Dave Eng 0

Narratives, toys, puzzles, and games all share some similar characteristics. But what makes them different and how do games tie them all together? […]

Tumbling Dice
Ideas

Take a chance on Dice

16th September 2022 Ludogogy 0

The flatness of cards informs how they can be played with, and in the same way, the fact that dice are 3D objects opens up different possibilities for their use […]

Ticket to Ride
Ideas

Playing your Cards Right – Walkman Lab

13th September 2022 Hanshika Gupta & Priyank Singh 0

As soon as you are introduced to a game and its storyline, your resources and characters, the meeples, the boards, are literally and figuratively in your hands. […]

Magic: the Gathering Cards
Design Challenge

The Versatility of Cards

8th September 2022 Ludogogy 0

This versatility of cards comes from physical characteristics – materials, flatness, two-sidedness etc., and from lack of limitation on the ‘content’ they hold. […]

'911 Operator' game screen
learning topics

The Push and Pull of Strategy Games

7th September 2022 Lee Seg Jae 0

Although boundaries between genre and platform have gradually decreased, strategy games have been consistently popular for decades. […]

Applied Games Based Learning text on workshop background
Ideas

Applied Games-Based Learning

2nd September 2022 Dave Eng 0

How do you apply games-based learning? What specific learning outcomes can you target? What games are specifically available to meet the needs of your students? […]

Risk Board Game
learning topics

What Makes a Good Strategic Game?

3rd August 2022 Ludogogy 1

What game experiences help you to create strategic responses to specific challenges? And which work for developing widely applicable strategic thinking skills? […]

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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