
Review of Dear Data
When I decided to run the ‘Quantified Self’ theme in Ludogogy, I knew at once that I would want to write a review of this amazing book. […]
When I decided to run the ‘Quantified Self’ theme in Ludogogy, I knew at once that I would want to write a review of this amazing book. […]
Ramblr specializes in blogging and recording details about mountain climbing and walking because ‘Photos alone don’t do justice to your trips’ […]
The varied options for character creation and development give us limitless opportunities for facilitating learning which puts us in other people’s shoes. […]
The potential for using these games is immense. We can create games for our learners to play, but we can also invite them to create their own. […]
Employers are clamoring for answers to an aging and dwindling workforce that is demanding a caring, flexible and sustainable work environment […]
The word Dystopia was coined when John Stuart Mill, added the prefix ‘dys’, meaning ‘bad’ to utopia, to create the idea of a perfect world gone bad. […]
[Editor’s note – Speculative Optimism is a Ludogogy project – open to all. The idea is to use techniques of futures thinking, particularly foresight, and creativity to, first, deliver a book of optimistic speculative fiction, […]
[Editor’s note -The Speculative Optimism project was launched in February. The first phase of the project is to produce a book of optimistic speculative fiction – and later there will be a collaborative community space […]
This article looks at how science fiction storytelling can be used as a technique in gaming. Specifically, we look at how plot prompts can be used alongside characters and situations to help players intuitively craft […]
The Fun Paradox While playing videogames, children seem to reach immersion levels not found anywhere else. They go to sleep thinking about how soon they can be awake again so they can keep playing. While […]
Until I was 17 years old, I was a hardened gamer. Platformers, strategy, beat’em up, FPS… I loved them all. But one day, without really knowing why, I got bored of video games and ended […]
– the case for alternate reality games and narrative-making play Most games don’t pretend to be real. As a player you sit around a table holding cards or moving pieces, or stare at a screen […]
Following Windrush Day on 22nd June, we have an opportunity to reflect on the contribution and legacy of the Windrush Generation and the importance of migration to the wealth, prosperity and cultural contribution to Britain. […]
As we all know, gamification is often used as a way to encourage engagement. So why not use it to encourage another form of engagement? A literal engagement! I was trying to think of a […]
The psychiatrist and founder of analytical psychology C. G. Jung explained, “All the most powerful ideas in history go back to archetypes.”[1] Archetypes are said to be psychic power patterns dwelling in the deeper layers of […]
Ludogogy 2022