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HomePlaytesting

Playtesting

Lightning Multi-game design Jam - title card
Application

Lightning Multi-Game Design Jams

18th December 2023 Kathleen Mercury 0

A pile of random materials and two hours. “Go! Make a game!” For some, this is oxygen to the designer’s brain. For others, this type of design jam doesn’t work. […]

A paper automaton like a complex engine
design process

Core Game Mechanisms and the Paper Prototype

25th April 2023 EunJung Lee 0

When we design a board game, the core mechanisms, and paper prototypes are the key to continuously providing feedback and improving the game, and making it fun. […]

Pizza Game screenshot
Live sessions

The Pizza Game – Continuous Improvement Game

4th November 2022 Ludogogy 0

On the 3rd November, we gathered exactly the right number of people to start a pizza business – it takes five apparently. […]

Working Dead playtest attendees
Live sessions

Game Playtest Sessions – February 2022

4th February 2022 Ludogogy 0

Ludogogy aims to put play back into your life – really important if you’re in the business of greating games for great learning. […]

TRANSFORM deck - final product
design process

Jesse Schell’s Six Questions for Playtesting

19th September 2021 Terry Pearce 2

The Transform Deck is a deck of 45 cards in five suits. Each card represents a way to take learning content and make it more interactive and engaging. […]

Magnifying glass
how to

Playtest Like a Researcher: Observational Playtesting

19th September 2021 John Brieger 0

In boardgames, there isn’t a formal term to cover the set of playtesting techniques that are about observations of play rather than post game feedback […]

Organic Farming
design process

So Farm So Good – from zero to ‘done’ in 21 days

19th September 2021 Abhilash Purohit 0

Building a multi-player training simulation game for Change Management based on an organic farm – from scratch and against many odds […]

Playtesters playing
design process

Adding Playtesting to your Game Design Process

16th September 2021 Vasilis Gkogkidis 0

Playtesting is the moment of truth, the moment that you or other players try your prototype and you record the feedback and reactions. […]

old film camera
Focus2109

Focus on… Make & Break Live Events

15th September 2021 Ludogogy 0

As a tie-in with the Make & Break issue of Ludogogy, we organised a number of events about Playtesting and Prototyping including a oopening panel event […]

Ugly pigeon chick
design process

Playtesting and the Ugly Baby Complex

15th September 2021 Erik Agudelo 0

We game designers regard games as our babies. Naturally we don’t want anyone saying anything bad about them. And that’s a mistake. […]

Ubuntu game
design process

Prototyping and Playtesting – Games 2 Unite’s Ubuntu Game

11th September 2021 Richard Schreiber 0

Our target audience is teenagers of different ethnicities and cultures who together play our game to learn about their differences through conversations […]

Pile of Lego bricks
design process

Taking time to get it right – even if it’s three years

10th September 2021 Lindsay Dunbar 0

There is no doubt that 2020 was a challenging year for many, and for young people in particular. It impacted their learning, both academic and emotional. […]

Amigurumi with orange
design process

Putting the play of making into your Playtesting

10th September 2021 Ludogogy 0

One piece of advice you often come across is to use the highest quality materials you can afford, to make your prototype as realistic as possible. […]

Offering feedback
how to

How To Collect Feedback For Gamified & Digital Learning

17th July 2021 Deepa Prusty 0

I learnt things the hard way and this article is an attempt to reflect on the mistakes I made while collecting feedback for online game-based learning courses […]

Shouting feedback into microphone
design process

Applying Feedback in Learning Games

8th July 2021 Dave Eng 0

Applying feedback is incredibly important for shaping the player experience, connecting learning outcomes, and making sure that the experience stays “fun.” […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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