
Lightning Multi-Game Design Jams
A pile of random materials and two hours. “Go! Make a game!” For some, this is oxygen to the designer’s brain. For others, this type of design jam doesn’t work. […]
A pile of random materials and two hours. “Go! Make a game!” For some, this is oxygen to the designer’s brain. For others, this type of design jam doesn’t work. […]
When we design a board game, the core mechanisms, and paper prototypes are the key to continuously providing feedback and improving the game, and making it fun. […]
On the 3rd November, we gathered exactly the right number of people to start a pizza business – it takes five apparently. […]
Ludogogy aims to put play back into your life – really important if you’re in the business of greating games for great learning. […]
The Transform Deck is a deck of 45 cards in five suits. Each card represents a way to take learning content and make it more interactive and engaging. […]
In boardgames, there isn’t a formal term to cover the set of playtesting techniques that are about observations of play rather than post game feedback […]
Building a multi-player training simulation game for Change Management based on an organic farm – from scratch and against many odds […]
Playtesting is the moment of truth, the moment that you or other players try your prototype and you record the feedback and reactions. […]
As a tie-in with the Make & Break issue of Ludogogy, we organised a number of events about Playtesting and Prototyping including a oopening panel event […]
We game designers regard games as our babies. Naturally we don’t want anyone saying anything bad about them. And that’s a mistake. […]
Our target audience is teenagers of different ethnicities and cultures who together play our game to learn about their differences through conversations […]
There is no doubt that 2020 was a challenging year for many, and for young people in particular. It impacted their learning, both academic and emotional. […]
One piece of advice you often come across is to use the highest quality materials you can afford, to make your prototype as realistic as possible. […]
I learnt things the hard way and this article is an attempt to reflect on the mistakes I made while collecting feedback for online game-based learning courses […]
Applying feedback is incredibly important for shaping the player experience, connecting learning outcomes, and making sure that the experience stays “fun.” […]
Ludogogy 2022