
Games are Just Invitations to the Magic Circle
Are ‘magic circles’ only found in games and play, or is that entering magic circle, means the activity you are taking part in is, in some way, playful? […]
Are ‘magic circles’ only found in games and play, or is that entering magic circle, means the activity you are taking part in is, in some way, playful? […]
The ‘all work, no play’ approach means that we miss out on the many ways in which play could bring benefits to us in business. […]
100 Decks in your Pocket is just what this app gives you. If you use decks for facilitation, ideation, or anything else, you’ll want this on your phone […]
In my first self-motivational game, the 5 Minute Perseverance Game, I pursued a project or activity of my choice for five minutes a day and recorded my score […]
In other words, learners have to feel secure and brave enough to lose. What’s the best way to create flexible, emotional resilience to making mistakes? […]
I know I’m not supposed to enjoy spreadsheets the way I do. They’re tools, used for managing your finances. It’s not supposed to be fun. […]
There is no doubt that 2020 was a challenging year for many, and for young people in particular. It impacted their learning, both academic and emotional. […]
Alyea Sandovar sent us this video looking at how she uses Play Personalities (Dr. Stuart Brown, at the Institute for Play) in her gamification work. […]
David Chislett talks about the Experience of running the second Playful Creative Summit, and how the vision for this event is developing. […]
I get a “night before Christmas” feeling the day before I go wargaming. My mind will race about the games I am going to play, obsessing about army building, where my strengths and weaknesses are, […]
I think, as years go, we can all agree 2020 hasn’t been what any of us had in mind. As someone who travels internationally for work, enjoys planning events up to 6 months in advance […]
Samanta (Sami) Chan first published these slides as a series on LinkedIn. Ludogogy is delighted to present the first four of them together here. There are now many more. Visit Sami’s LI profile to view […]
We all play games for multiple reasons. No matter what the reason, we agree to a certain set of rules and expectations of play. Some of this involves us entering the “magic circle” of games. […]
The events of this year have provided us with plenty of examples of both the best and worst of human behaviour. The way that communities rallied round to help the most vulnerable when the virus […]
It all starts with dice …. The first year Narratology for Games module has, as many long standing and ever-evolving programmes do, had an interesting history of being split, merged, moved around and eventually settled […]
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