The Museum of Impossible Objects – Educational Field Trip
I’ve always been interested in how speculative fiction – science fiction, fantasy, and even horror, allows us to more deeply reflect on what it is to be human. […]
I’ve always been interested in how speculative fiction – science fiction, fantasy, and even horror, allows us to more deeply reflect on what it is to be human. […]
Does creativity come from unstructured tinkering and gambolling or is it upon the participant to decide how, when and why to develop their creative repertoire? […]
This infographic summarises Learning Models in Educational Game Interactions: A Review – which is a literature review by Syahidi, Supianto, Hirashima and Tolle […]
Games and simulations are often mentioned together. They do share some of the same characteristics; but games and simulations are different from one another. […]
Stratedge is a strategic simulation designed and built by NowEdge to support learning outcomes around strategic thinking and implementation. […]
How do you apply games-based learning? What specific learning outcomes can you target? What games are specifically available to meet the needs of your students? […]
The key, according to many experts is to allow self-directed activity – and not to act as some kind of entertainments manager for your kids. […]
The idea is to give a challenge that will be interesting, but not too time-consuming, to get creative juices flowing, and make games design a regular practice. […]
Games are a ‘safe space to fail’. We often hear this in Games-based Learning circles. On 19th April, I definitely found myself hoping this was true. […]
The varied options for character creation and development give us limitless opportunities for facilitating learning which puts us in other people’s shoes. […]
When I play games, there is a total shift in consciousness for me. This is about far more than the ‘fun’ that we all experience when playing a game we enjoy. […]
Demo of a gamified learning platform and a card game designed to help players to go beyond Agile tools and processes to an Agile Mindset […]
Most games are designed as zero-sum. Where one side wins and the other inevitably loses. But we all know that life, and learning, is far from zero-sum. […]
In other words, learners have to feel secure and brave enough to lose. What’s the best way to create flexible, emotional resilience to making mistakes? […]
When Song Ha-na says “I PLAY TO WIN!” in Overwatch, this Korean character, could be talking about not only Overwatch but all FPS (First-person Shooter) games. […]
Ludogogy 2022