Games are a ‘safe space to fail’. We often hear this in Games-based Learning circles. On 19th April, I definitely found myself hoping this was true.
This session was designed to explore the potential of 1000 Blank White Cards as a game for ideation. There are two particular things about the game which made me think it could be used in learning settings. First, it encourages spontaneity and divergent (even silly) thinking. Second, each game will produce a ‘stockpile’ of cards to pass into future games – and this got me thinking about the potential of using this game to produce an organisation knowledgebase of sorts.
When you watch this video, you will see that these ideas are not yet fully formed, and you will further see that there are definite challenges with using Miro, and that your hapless facilitator manages to muck up the screen-sharing so that you miss all of the action anyway. Never mind – I have shared a link to the Miro board below (as well as screen shots), and you can listen along to the conversations. And if that contigency doesn’t do enough to alleviate my embarrasment, I can always console myself that it doesn’t matter in the grand scheme of things because the eventual heat-death of the universe is only a few billion years off.
If you want to run a play session of your own – a demo, playtest, prototyping or ideation session, or just playing for fun – please get in touch at info@ludogogy.co.uk
Games design is all about experimentation, and part of that is not only becoming comfortable with setbacks and failure. Please browse the Miro board as you watch/listen to this recording, and if this idea suggests new ideas to you – get in touch. Maybe we can work on them together – or just work on it on your own – I’d love to see a ‘learning’ version of 1000 BWC, wherever it comes from
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