Jesse Schell’s Six Questions for Playtesting
The Transform Deck is a deck of 45 cards in five suits. Each card represents a way to take learning content and make it more interactive and engaging. […]
The Transform Deck is a deck of 45 cards in five suits. Each card represents a way to take learning content and make it more interactive and engaging. […]
In boardgames, there isn’t a formal term to cover the set of playtesting techniques that are about observations of play rather than post game feedback […]
Alyea Sandovar sent us this video looking at how she uses Play Personalities (Dr. Stuart Brown, at the Institute for Play) in her gamification work. […]
Cultural change is deeply behavioural, if you want a new culture, it means you have to define a new way of being, starting with changing individual behaviour […]
One of the most challenging aims of games-based learning is behavioural change. How can a game-based experience affect the long-term behaviour of players? […]
David Chislett talks about the Experience of running the second Playful Creative Summit, and how the vision for this event is developing. […]
“All of man’s misfortune comes from one thing, which is not knowing how to sit quietly in a room.” – Pascal, Pensées (1670) “The only good thing for man is to be diverted so that […]
[Editor’s note -The Speculative Optimism project was launched in February. The first phase of the project is to produce a book of optimistic speculative fiction – and later there will be a collaborative community space […]
One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]
I run a certification program in which I help trainers and facilitators learn how to use a multiplayer game to facilitate their own virtual learning experiences. Because of the multiplayer and virtual nature of my […]
One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]
This article was originally published on the Octalysis Group website in March, 2019. The original article can be accessed at the Octalysis Group’s website . Chris hopes to follow up soon with analysis of the new […]
Once upon a time, an engineer ‘Nour’ from the future was faced by a huge challenge where the air pollution forced humans to stay home as the air became no more breathable. As an engineer […]
Turbulent times for engagementThe world is going through turbulent times. We are all busy adjusting to unprecedented realities. Companies worldwide have had to readjust to at least one aspect of this ‘new ‘normal’: many of […]
As we believe in the power of play, one of our approaches in order to develop teams is to set learning arenas built by our Serious Games. The last month’s “Lord McGroundwork’s Shipyard”, our new […]
Ludogogy 2022