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HomeEngagement

Engagement

Seven Knights 2 screenshot
design process

Storytelling and Motivation in Mobile Games

16th May 2022 Sungu Cho 0

Because almost everyone can easily access mobile games, it makes sense for game development companies to develop or convert games for mobile platforms. […]

Water closet diagram
Ideas

Water Closets and the Gamification of Learning

11th May 2022 Ludogogy 0

The WC tells us that excrement is waste, for which the solution is disposal. The way many adults view Play shares characteristics of the water closet mindset. […]

Musician in Flow
Ludogopedia

Flow Theory in Games and Learning

12th April 2022 Ludogogy 0

The term ‘Flow’ is often used in reference to games, as well as in learning settings. It’s an important concept within both contexts of games-based learning. […]

Close up of eye representing interest
Ideas

What Makes an Experience Interesting?

7th April 2022 Ludogogy 1

When I play games, there is a total shift in consciousness for me. This is about far more than the ‘fun’ that we all experience when playing a game we enjoy. […]

Filling car with fuel
design process

Learning Games – The Challenge of House Rules

4th April 2022 Ludogogy 0

It is in overcoming ‘unnecessary’ obstacles that the ‘fun’ of playing is to be had – pleasure derived from overcoming and prevailing. […]

Designing Learning Games withh Players in Mind
design process

Designing Learning Games with Players in Mind

29th March 2022 Dave Eng 0

Playing games is almost always an enjoyable activity. However, designing educational games with the audience (players) in mind can be incredibly challenging. […]

The Player Experience
how to

The Player Experience of Games

23rd March 2022 Dave Eng 0

Player experience can be as simple as mechanics in gamification; or a complex serious game. That experience dictates how our game, is received by our users. […]

Group of people sharing learning
Ideas

Why Learning Makes Great Games

11th March 2022 Ludogogy 0

Well-designed games are great for creating learning, but maybe we should rather be thinking that well-designed learning is a great way to make compelling games. […]

Olympic Podium - Winning and Losing
design process

The Effects of Win/Loss States on Learning

14th January 2022 Mohsin Memon 0

Most games are designed as zero-sum. Where one side wins and the other inevitably loses. But we all know that life, and learning, is far from zero-sum. […]

Win graphic
Ideas

The Collaborative-Competitive Paradox of Self-Gamification

14th January 2022 Victoria Ichizli-Bartels 0

In my first self-motivational game, the 5 Minute Perseverance Game, I pursued a project or activity of my choice for five minutes a day and recorded my score […]

Console controller
design process

Win States in Games to Keep Players Playing

13th January 2022 Ludogogy 0

For some, it is about winning, yet for others, it is the zeal to learn the process and ponder over the experience and mistakes and the takeaways from it. […]

Falling Chess Piece - failure in games
Ideas

Die Trying – Learning through Failure in Games

13th January 2022 Scott Provence & Will Burrows (illus) 0

In other words, learners have to feel secure and brave enough to lose. What’s the best way to create flexible, emotional resilience to making mistakes? […]

Ideas

Winning is Overrated (in Educational Games)

12th January 2022 Ray Kimball 0

Do educational games need winners? You probably know about the benefits of educational games, but may feel strongly about the need for winning outcomes. […]

Gamer Grind
design process

Gamer Grind

17th November 2021 Dave Eng 0

What does Gamer Grind mean? How do players experience it? How can designers and educators of games-based learning address the grind in designs? […]

Teenager learning at laptop
Ideas

Games, Business and Changing Times

12th November 2021 Kathy Fuller 5

Employers are clamoring for answers to an aging and dwindling workforce that is demanding a caring, flexible and sustainable work environment […]

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Vintage Wargame Engraving

About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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