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Storytelling and Motivation in Mobile Games
Because almost everyone can easily access mobile games, it makes sense for game development companies to develop or convert games for mobile platforms. […]
Because almost everyone can easily access mobile games, it makes sense for game development companies to develop or convert games for mobile platforms. […]
The WC tells us that excrement is waste, for which the solution is disposal. The way many adults view Play shares characteristics of the water closet mindset. […]
The term ‘Flow’ is often used in reference to games, as well as in learning settings. It’s an important concept within both contexts of games-based learning. […]
When I play games, there is a total shift in consciousness for me. This is about far more than the ‘fun’ that we all experience when playing a game we enjoy. […]
It is in overcoming ‘unnecessary’ obstacles that the ‘fun’ of playing is to be had – pleasure derived from overcoming and prevailing. […]
Playing games is almost always an enjoyable activity. However, designing educational games with the audience (players) in mind can be incredibly challenging. […]
Player experience can be as simple as mechanics in gamification; or a complex serious game. That experience dictates how our game, is received by our users. […]
Well-designed games are great for creating learning, but maybe we should rather be thinking that well-designed learning is a great way to make compelling games. […]
Most games are designed as zero-sum. Where one side wins and the other inevitably loses. But we all know that life, and learning, is far from zero-sum. […]
In my first self-motivational game, the 5 Minute Perseverance Game, I pursued a project or activity of my choice for five minutes a day and recorded my score […]
For some, it is about winning, yet for others, it is the zeal to learn the process and ponder over the experience and mistakes and the takeaways from it. […]
In other words, learners have to feel secure and brave enough to lose. What’s the best way to create flexible, emotional resilience to making mistakes? […]
Do educational games need winners? You probably know about the benefits of educational games, but may feel strongly about the need for winning outcomes. […]
What does Gamer Grind mean? How do players experience it? How can designers and educators of games-based learning address the grind in designs? […]
Employers are clamoring for answers to an aging and dwindling workforce that is demanding a caring, flexible and sustainable work environment […]
Ludogogy 2022