So Farm So Good – from zero to ‘done’ in 21 days
Building a multi-player training simulation game for Change Management based on an organic farm – from scratch and against many odds […]
Building a multi-player training simulation game for Change Management based on an organic farm – from scratch and against many odds […]
Playtesting is the moment of truth, the moment that you or other players try your prototype and you record the feedback and reactions. […]
We game designers regard games as our babies. Naturally we don’t want anyone saying anything bad about them. And that’s a mistake. […]
Our target audience is teenagers of different ethnicities and cultures who together play our game to learn about their differences through conversations […]
I had the idea to hack Arduino boards, the sensors and actuators to make my own instruments. The concept of the role-playing game “Hack and jaM” was born. […]
There is no doubt that 2020 was a challenging year for many, and for young people in particular. It impacted their learning, both academic and emotional. […]
One piece of advice you often come across is to use the highest quality materials you can afford, to make your prototype as realistic as possible. […]
The Ubuntu Game is a physical and virtual board game designed to teach teenagers the wonders of diversity, inclusion and equality […]
In this issue, we are delighted to have the opportunity to talk to Eduardo Nunes about his ‘Open World’ Educational game, Liber Domus. […]
Applying feedback is incredibly important for shaping the player experience, connecting learning outcomes, and making sure that the experience stays “fun.” […]
This was not one of those stories in which I got an excellent grade by being creative and resourceful. But it was, for all purposes, my first world. […]
This article looks at how science fiction storytelling can be used as a technique in gaming. Specifically, we look at how plot prompts can be used alongside characters and situations to help players intuitively craft […]
When you are playing (in) a game you are actually interacting with a system. Understanding how the system is working is the basic nature of System Thinking. So, a player is a natural Systems Thinker. […]
One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]
This article is part of a series I wrote some time ago when I was in the process of designing a business sustainability boardgame and was documenting the design process. At the moment, my absolute […]
Ludogogy 2022