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Homedesign process

design process

Organic Farming
design process

So Farm So Good – from zero to ‘done’ in 21 days

19th September 2021 Abhilash Purohit 0

Building a multi-player training simulation game for Change Management based on an organic farm – from scratch and against many odds […]

Playtesters playing
design process

Adding Playtesting to your Game Design Process

16th September 2021 Vasilis Gkogkidis 0

Playtesting is the moment of truth, the moment that you or other players try your prototype and you record the feedback and reactions. […]

Ugly pigeon chick
design process

Playtesting and the Ugly Baby Complex

15th September 2021 Erik Agudelo 0

We game designers regard games as our babies. Naturally we don’t want anyone saying anything bad about them. And that’s a mistake. […]

Ubuntu game
design process

Prototyping and Playtesting – Games 2 Unite’s Ubuntu Game

11th September 2021 Richard Schreiber 0

Our target audience is teenagers of different ethnicities and cultures who together play our game to learn about their differences through conversations […]

Players playing game
design process

“Hack & jaM”: The birth of a Role Playing Game

11th September 2021 Dr Laurent Aldon 0

I had the idea to hack Arduino boards, the sensors and actuators to make my own instruments. The concept of the role-playing game “Hack and jaM” was born. […]

Pile of Lego bricks
design process

Taking time to get it right – even if it’s three years

10th September 2021 Lindsay Dunbar 0

There is no doubt that 2020 was a challenging year for many, and for young people in particular. It impacted their learning, both academic and emotional. […]

Amigurumi with orange
design process

Putting the play of making into your Playtesting

10th September 2021 Ludogogy 0

One piece of advice you often come across is to use the highest quality materials you can afford, to make your prototype as realistic as possible. […]

Ubuntu Game Board
design process

Debriefing and Feedback for Ubuntu Game

15th July 2021 Richard Schreiber & Jennifer Nuya 0

The Ubuntu Game is a physical and virtual board game designed to teach teenagers the wonders of diversity, inclusion and equality […]

World in a Book
design process

Liber Domus – Interview with Eduardo Nunes

9th July 2021 Eduardo Nunes 0

In this issue, we are delighted to have the opportunity to talk to Eduardo Nunes about his ‘Open World’ Educational game, Liber Domus. […]

Shouting feedback into microphone
design process

Applying Feedback in Learning Games

8th July 2021 Dave Eng 0

Applying feedback is incredibly important for shaping the player experience, connecting learning outcomes, and making sure that the experience stays “fun.” […]

Pencil drawing with globe
design process

Digital Games as Roadmaps to Meaningful and Powerful Change

4th May 2021 Eduardo Nunes 0

This was not one of those stories in which I got an excellent grade by being creative and resourceful. But it was, for all purposes, my first world. […]

Peek v 10
design process

The Mechanics of Plots in Peek

12th March 2021 Evan Raskob 0

This article looks at how science fiction storytelling can be used as a technique in gaming. Specifically, we look at how plot prompts can be used alongside characters and situations to help players intuitively craft […]

Rock Paper Scissors
design process

A dialogue about creating a new game using two different lenses

12th January 2021 Corrado de Sanctis 0

When you are playing (in) a game you are actually interacting with a system. Understanding how the system is working  is the basic nature of System Thinking. So, a player is a natural Systems Thinker. […]

M C Escher Quote
design process

Why game design matters to me – Part II

21st September 2020 Thomas Ackland 0

One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]

Castle Dice
design process

Including only what is needed – Lessons from Castle Dice

14th September 2020 Ludogogy 0

This article is part of a series I wrote some time ago when I was in the process of designing a business sustainability boardgame and was documenting the design process. At the moment, my absolute […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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Ludogogy 2022

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