Lightning Multi-Game Design Jams
A pile of random materials and two hours. “Go! Make a game!” For some, this is oxygen to the designer’s brain. For others, this type of design jam doesn’t work. […]
A pile of random materials and two hours. “Go! Make a game!” For some, this is oxygen to the designer’s brain. For others, this type of design jam doesn’t work. […]
Luma World’s approach to learning through play aligns with modern educational theories emphasing active engagement, problem-solving, and hands-on experiences.
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Join us for an exciting episode on jamming, with none other than the award winning Jason Morningstar, a master of compelling and unpredictable narratives, who has redefined storytelling in games!
The library can provide an interesting experience to users by utilizing gamification, and gamification can make the library more fun and engaging. […]
Darren Sweet from Ipsodeckso gives Ludogogy reader their presents early this year, with two decks designed to ramp up the Christmas fun and teambuilding for your teams. […]
Accessibility is often talked about. But, what does it mean and what does it entail when designing games for entertainment, learning, or personal development? […]
Knowing ourselves and then writing about it can feel like a steep mountain to climb and often there is nothing more daunting than writing a CV. […]
Rae Nedjadi is a renowned TTRPG designer and creator of dozens of innovative play experiences. Tune in and discover why Rae is the game designers’ game designer!
Memory Lane is a tool to explore people’s readiness to accept change, and help organisations to consider approaches to any particular change initiative. […]
What would a games designer from 10 years in the future have to say about games? Enjoy an exclusive discussion with LudoVic (ChatGPT) on the symbiotic relationship between human designers and AI, and how it’s shaping the future of gaming.
Design Thinking is a One-card Game designed by Sarah Le-Fevre. It was designed as part of a one-card challenge, put out to LinkedIn, and responded to by several people who thought a one-card game would […]
Meander is a One-card Game designed by Sarah Le-Fevre. Its release into the world coincides with the day of the 2023 World Wide Wander, for which Ludogogy was a partner – September 29th 2023. You […]
A board game can be a mirror of the player themselves. One player may be obsessed with winning, another may benefit from being in “someone else’s shoes” […]
Narrative imagination is a powerful tool for people to innovate and speculate on what might be possible. Listen in as Evan Raskob explains this and tells us what he has learned from designing games like Peek, his very own speculative fiction game.
A megagame is an interesting combination of different game elements encountered in other places. They involve role-playing, simulation, and social interactions. […]
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