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Home2022October

Month: October 2022

Learning Models in Educational Game Interactions: A Review
LindaInfo

Learning Models in Educational Game Interactions: A Review

31st October 2022 Linda Kunene 0

This infographic summarises Learning Models in Educational Game Interactions: A Review – which is a literature review by Syahidi, Supianto, Hirashima and Tolle […]

Cardboard AI cyborg
design process

Playing by Yourself – Tabletop Automa

27th October 2022 Ludogogy 0

We can’t always find others to play with. Enter ‘Automa’; both ‘official’ – included with published COTS games, and ‘unofficial’ fan-built solo play systems. […]

Flow and PENS model
Application

Card Games or Board Games?

24th October 2022 Xavier Wilain 0

Using the Theory of Flow and the PENS model of player experience, this study explores differences in types of experiences depending on the games being played. […]

Korean city skyline
Ideas

Making a small, vibrant city through gamification

21st October 2022 Chang-Sik Seol 0

A blend of gamification and city branding can be one approach to giving small cities more energy and appeal to tourists – to compete with larger cities. […]

Simulations vs games banner image featuring flight simulator
Application

Simulations vs Games

11th October 2022 Dave Eng 0

Games and simulations are often mentioned together. They do share some of the same characteristics; but games and simulations are different from one another. […]

Business simulation boardgame
Ideas

Why, and Why Not to use Simulations in Learning

6th October 2022 Ludogogy 2

The earliest learning simulations were wargames. Modern simulations grew out of combatants’ need to understand past strategies, and to develop and test new ones […]

Sudoku
Uncategorised

Elevate Your Next Puzzle With These Design Secrets

4th October 2022 Hanshika Gupta & Priyank Singh 0

Around 58% of mobile games are puzzles, mostly playable in single-player mode. They are shown to improve cognitive functions, reduce anxiety and enhance memory. […]

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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