Eight Playful Practices to Model Sid Sackson
There is no need to move beyond the basic gameplaying components you already have if you want to partake in a Sackson-like game design experiment. […]
There is no need to move beyond the basic gameplaying components you already have if you want to partake in a Sackson-like game design experiment. […]
Activities implemented in the virtual world of the Metaverse facilitates immersion which blurs the lines between real and virtual worlds. […]
Playing games is almost always an enjoyable activity. However, designing educational games with the audience (players) in mind can be incredibly challenging. […]
What might an Andragogical game (based on Knowles principles) look like, and what existing examples can be drawn upon for inspiration? […]
Player experience can be as simple as mechanics in gamification; or a complex serious game. That experience dictates how our game, is received by our users. […]
It worked better than expected and was the seed that inspired my new adventures, including a workshop using more games to discuss environmental sustainability. […]
One of this book’s greatest strengths, is that it focuses on one aspect of play in learning, and gives space and time to be really thorough in exploring it. […]
Rule modification is the central mechanic and the purpose of the game, creating a chaos of action and reaction – impossible to settle on a strategy for success. […]
Well-designed games are great for creating learning, but maybe we should rather be thinking that well-designed learning is a great way to make compelling games. […]
At any time, items of game information are either known or hidden. A premise of many games is that this aspect is not the same for all players at the same time. […]
A co-creation exercise in which writers and designers work together to create a ‘relay’ of writing. How did this work out? Read on to find out. […]
Demo of a gamified learning platform and a card game designed to help players to go beyond Agile tools and processes to an Agile Mindset […]
Should you work with another game designer to co-design your game or create your game by yourself? It depends. There are pros and cons to each approach. […]
Ludogogy 2022