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HomePlayer Experience

Player Experience

UI map in Elden Ring just shows the minimum direction
design process

Quest systems in Role Playing Games

6th April 2022 Young Ho Roh 0

Quests increase the immersion in the game world and the fun of playing as well as forming the basis of the theme and acting as the core of the gameplay. […]

Designing Learning Games withh Players in Mind
design process

Designing Learning Games with Players in Mind

29th March 2022 Dave Eng 0

Playing games is almost always an enjoyable activity. However, designing educational games with the audience (players) in mind can be incredibly challenging. […]

The Player Experience
how to

The Player Experience of Games

23rd March 2022 Dave Eng 0

Player experience can be as simple as mechanics in gamification; or a complex serious game. That experience dictates how our game, is received by our users. […]

Group of people sharing learning
Ideas

Why Learning Makes Great Games

11th March 2022 Ludogogy 0

Well-designed games are great for creating learning, but maybe we should rather be thinking that well-designed learning is a great way to make compelling games. […]

Hand of playing cards
design process

Games of Hidden (and Disclosed) Information

11th March 2022 Ludogogy 0

At any time, items of game information are either known or hidden. A premise of many games is that this aspect is not the same for all players at the same time. […]

Olympic Podium - Winning and Losing
design process

The Effects of Win/Loss States on Learning

14th January 2022 Mohsin Memon 0

Most games are designed as zero-sum. Where one side wins and the other inevitably loses. But we all know that life, and learning, is far from zero-sum. […]

Console controller
design process

Win States in Games to Keep Players Playing

13th January 2022 Ludogogy 0

For some, it is about winning, yet for others, it is the zeal to learn the process and ponder over the experience and mistakes and the takeaways from it. […]

Falling Chess Piece - failure in games
Ideas

Die Trying – Learning through Failure in Games

13th January 2022 Scott Provence & Will Burrows (illus) 0

In other words, learners have to feel secure and brave enough to lose. What’s the best way to create flexible, emotional resilience to making mistakes? […]

Song Ha-Na from Overwatch
Ideas

I PLAY TO WIN!

13th January 2022 Noh Yu Rae 0

When Song Ha-na says “I PLAY TO WIN!” in Overwatch, this Korean character, could be talking about not only Overwatch but all FPS (First-person Shooter) games. […]

Fired up Fiero
Ideas

Fired Up Fiero

12th January 2022 Dave Eng 0

Fiero is highly addictive and highly engaging. Often that feeling comes after we’re completely engrossed in the game. That’s called being a state of “flow.” […]

Gamer Grind
design process

Gamer Grind

17th November 2021 Dave Eng 0

What does Gamer Grind mean? How do players experience it? How can designers and educators of games-based learning address the grind in designs? […]

Magnifying glass
how to

Playtest Like a Researcher: Observational Playtesting

19th September 2021 John Brieger 0

In boardgames, there isn’t a formal term to cover the set of playtesting techniques that are about observations of play rather than post game feedback […]

Offering feedback
how to

How To Collect Feedback For Gamified & Digital Learning

17th July 2021 Deepa Prusty 0

I learnt things the hard way and this article is an attempt to reflect on the mistakes I made while collecting feedback for online game-based learning courses […]

Lock and Key
how to

Feedback – Creation and Delivery through Live Experience

15th July 2021 Jamie Pollard-Jones 0

At the end of a training serial, tank commanders will conduct a ‘hot-debrief’, discussing what went well, what went badly and how they can improve next time. […]

Musician playing rock guitar
how to

How to Make Your Learners Feel Like Rockstars

13th July 2021 Viren Thackrar 0

How do you really become a rockstar? Practice. Lots of practice. But for most people practising the same songs and notes over and over can get pretty tedious. […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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