The Power of Compounding in Games
Systems compound and this type of thinking, invest extra resources into a system,
benefitting us in the long run, is done in games through ‘engine’ mechanisms. […]
Systems compound and this type of thinking, invest extra resources into a system,
benefitting us in the long run, is done in games through ‘engine’ mechanisms. […]
This article looks at the use of game mechanisms in learning applications to support pedagogical goals such as outcomes, motivation, percerptions and engagement. […]
The need to find meaning has given us religious beliefs, creation myths and the scientific method, and many other staggering examples of creative imagination. […]
Ipsodeckso is is going to be of considerable interest to facilitators and coaches. It contains a number of great decks already and the ability to add your own […]
The ‘Magic Circle’ of games enables many things. One that is important, from a learning perspective, is the opportunity to step into the shoes of other people. […]
All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. […]
For directly experiencing and trying something together… and learning with inspiration, educational board games are an innovative area with a bright future. […]
All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. […]
I’ve always been interested in how speculative fiction – science fiction, fantasy, and even horror, allows us to more deeply reflect on what it is to be human. […]
Does creativity come from unstructured tinkering and gambolling or is it upon the participant to decide how, when and why to develop their creative repertoire? […]
How does John Dewey’s pioneering work in modern education relate to gamification in learning today? Interaction, Growth, Interest and Experience – that’s how. […]
On the 3rd November, we gathered exactly the right number of people to start a pizza business – it takes five apparently. […]
This infographic summarises Learning Models in Educational Game Interactions: A Review – which is a literature review by Syahidi, Supianto, Hirashima and Tolle […]
Although playing video games may seem counterintuitive to workplace productivity, the values that people can learn from games may benefit the overall business. […]
How do you apply games-based learning? What specific learning outcomes can you target? What games are specifically available to meet the needs of your students? […]
Ludogogy 2022