What is Player Agency in Games?
Player agency is about giving our players the time, space, and resources to make decisions in games. But is that is the only thing that agency gives to players? […]
Player agency is about giving our players the time, space, and resources to make decisions in games. But is that is the only thing that agency gives to players? […]
Game-based Learning has the ability to build strong associations with reality – a direct correlation with how you may deal with similar situations in real life. […]
If you wanted to be able to explain the pedagogical value of games and gamification, then this book would work extremely well. […]
The perspective of a French Economics, Social Sciences and Management teacher Expressing a vision of the future is taking a risk. Nevertheless, it’s useful to imagine what where the underlying and powerful trends of today […]
What will people want to play in 2040? As a futurist, I rely heavily on a skill called Scanning. Scanning is how we start to know the future and begin to expand our time horizon. […]
The main thesis of this book is that games can be used as ‘meaningful work’ in the face of some of the world’s most intractable problems. […]
I run a certification program in which I help trainers and facilitators learn how to use a multiplayer game to facilitate their own virtual learning experiences. Because of the multiplayer and virtual nature of my […]
If you are serious about offering Octalysis-based gamification design to clients, or a project of your own to gamify, this course will amply repay your effort […]
Self-Gamification and the Swiss Army Knives Self-Gamification is the art of turning our own lives into fun games, of which we are both the designers and the players. It is the application of game design […]
The Privilege of Learning from Failure I had a simple premise for a book: People learn the most when they fail People fail the most when they play games Therefore, games are the best way […]
Turbulent times for engagementThe world is going through turbulent times. We are all busy adjusting to unprecedented realities. Companies worldwide have had to readjust to at least one aspect of this ‘new ‘normal’: many of […]
When I first discovered Yu-kai Chou’s Octalysis framework, shortly after he published ‘Actionable Gamification’, I knew straight away that I would find it an invaluable tool, not just to help me design learning with learner […]
This article contains a list of twenty-three lessons learned from games and turning our lives into games. This list is an extended excerpt from the book Gameful Project Management. The extensions are mainly from Self-Gamification […]
Personal behaviour change is arguably one of the most powerful tools that we have in the fight against environmental challenges, such as Climate Change, ecosystem degradation and overuse of natural resources. Although the contribution of […]
Lately, games have been used as inspiration for myriads of innovations, implementations, and beneficial missions in all areas of our lives, as never before. Gamification, for example, taps into games with the purpose of positively […]
Ludogogy 2022