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HomeGamification

Gamification

What is player agency?
Ideas

What is Player Agency in Games?

11th May 2021 Dave Eng 0

Player agency is about giving our players the time, space, and resources to make decisions in games. But is that is the only thing that agency gives to players? […]

People with large jigsaw pieces
Ideas

Four Reasons Game-Based Learning Makes Corporate Training Better

10th May 2021 Mohsin Memon 2

Game-based Learning has the ability to build strong associations with reality – a direct correlation with how you may deal with similar situations in real life. […]

Designing games and gamification book cover
Review

Review of Designing Games and Gamification for Learning

10th May 2021 Ludogogy 0

If you wanted to be able to explain the pedagogical value of games and gamification, then this book would work extremely well. […]

Vintage drawing featuring video calling type experience
how to

Will gamification improve pro-social behaviours, motivation, academic and vocational orientation?

12th March 2021 Johan Crainich 0

The perspective of a French Economics, Social Sciences and Management teacher Expressing a vision of the future is taking a risk. Nevertheless, it’s useful to imagine what where the underlying and powerful trends of today […]

People in circle with lightsabers
Ideas

Playing games with the next generation

12th March 2021 Alexandra Whittington 2

What will people want to play in 2040? As a futurist, I rely heavily on a skill called Scanning. Scanning is how we start to know the future and begin to expand our time horizon. […]

Reality is broken
Review09

Review – Reality is Broken by Jane McGonigal

17th September 2020 Erik Agudelo 0

The main thesis of this book is that games can be used as ‘meaningful work’ in the face of some of the world’s most intractable problems. […]

Gamified certification
how to

Increasing Engagement by 2000% Using Games

17th September 2020 Mohsin Memon 0

I run a certification program in which I help trainers and facilitators learn how to use a multiplayer game to facilitate their own virtual learning experiences. Because of the multiplayer and virtual nature of my […]

Ludogogy gameloop
Review09

Review – Yu-kai Chou’s Behavioural Design Masterclass

16th September 2020 Ludogogy 1

If you are serious about offering Octalysis-based gamification design to clients, or a project of your own to gamify, this course will amply repay your effort […]

Story Cubes
design process

Self-Gamification and the Core Gameplay Loops

21st August 2020 Victoria Ichizli-Bartels 0

Self-Gamification and the Swiss Army Knives Self-Gamification is the art of turning our own lives into fun games, of which we are both the designers and the players. It is the application of game design […]

Drawing of a wall
Ideas

Glass Cliffs and Brick Walls

9th August 2020 Scott Provence & Will Burrows (illus) 6

The Privilege of Learning from Failure I had a simple premise for a book: People learn the most when they fail People fail the most when they play games Therefore, games are the best way […]

REMOTE framework
how to

THE REMOTE FRAMEWORK: Guide to Remote Working

20th June 2020 Joris Beerda 2

Turbulent times for engagementThe world is going through turbulent times. We are all busy adjusting to unprecedented realities. Companies worldwide have had to readjust to at least one aspect of this ‘new ‘normal’: many of […]

Octalysis Free spirit
design process

Octalysis Analysis of a Sustainability Learning Programme

17th April 2020 Ludogogy 0

When I first discovered Yu-kai Chou’s Octalysis framework, shortly after he published ‘Actionable Gamification’, I knew straight away that I would find it an invaluable tool, not just to help me design learning with learner […]

Story dice
Ideas

What playing games and turning life into games can teach us?

17th April 2020 Victoria Ichizli-Bartels 2

This article contains a list of twenty-three lessons learned from games and turning our lives into games. This list is an extended excerpt from the book Gameful Project Management. The extensions are mainly from Self-Gamification […]

Shopping
how to

How do we gamify sustainability at scale?

16th April 2020 Ludogogy 0

Personal behaviour change is arguably one of the most powerful tools that we have in the fight against environmental challenges, such as Climate Change, ecosystem degradation and overuse of natural resources. Although the contribution of […]

how to

What motivates us when we turn something into games?

12th March 2020 Victoria Ichizli-Bartels 1

Lately, games have been used as inspiration for myriads of innovations, implementations, and beneficial missions in all areas of our lives, as never before. Gamification, for example, taps into games with the purpose of positively […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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