Libraries and Gamification
The library can provide an interesting experience to users by utilizing gamification, and gamification can make the library more fun and engaging. […]
The library can provide an interesting experience to users by utilizing gamification, and gamification can make the library more fun and engaging. […]
According to Gartner’s Hype Cycle, gamification entered the 5th stage – ‘stabilization in 2022, moving from the 2nd stage – ‘before popularization’ in 2012. […]
‘What is most important to consider in building the metaverse?” My answer is very simple. It’s the basic concept that, ‘The Metaverse is the game’. […]
Language learning is big business. Games-based learning and gamification have emerged as powerful tools to engage learners and enhance language acquisition […]
currently, games have little to gain from gamification. In most cases, it isn’t necessary for game designers and developers to get interested in gamification. […]
Motivation is a important research area, in many social science fields including psychology.The ‘how-to’ of creating immersion, has to be carefully considered. […]
This article looks at the use of game mechanisms in learning applications to support pedagogical goals such as outcomes, motivation, percerptions and engagement. […]
Why would Steve Jobs want to trade all his tech for an afternoon with Socrates? Why did he say, “In Apple’s DNA, it’s technology married with liberal arts.” […]
An infographic compiled from Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games, looking at how purpose increases pleasure. […]
How does John Dewey’s pioneering work in modern education relate to gamification in learning today? Interaction, Growth, Interest and Experience – that’s how. […]
A blend of gamification and city branding can be one approach to giving small cities more energy and appeal to tourists – to compete with larger cities. […]
Human beings are fearful in unexpected situations and often ‘imagine the worst’. However, imagination also stimulates human curiosity and makes life fun. […]
In (the game of) real life you play your ‘Employee’ character, but also ‘Parent’ or ‘Ska Drummer’ characters, each with different ‘stats’, skills, and allies. […]
The meaning of the metaverse is still hard to define, although the word was created more than thirty years ago. Is it devices, avatars or the space itself? […]
Te first of a series of fully customisable RPG ‘real-play’ tracking sheets to help you gamefully track progress to big life and work goals […]
Ludogogy 2022