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HomeGames

Games

Defuse Card
Ideas

A Quintessential Scheme for Engagement

16th November 2021 Mohamed Reda 0

My only analysis is that I was an addict to the scheme. Yes, an addict. I was addicted to the “incentive scheme”. Do you know why? […]

That's No Moon. It's a Space Station
design process

That’s no spreadsheet… that’s a game engine!

15th November 2021 Tyler Robertson 0

I know I’m not supposed to enjoy spreadsheets the way I do. They’re tools, used for managing your finances. It’s not supposed to be fun. […]

StockGro Graphic
learning topics

Gamenomics – Gamifying Stock Investments

12th November 2021 Namitha Vijayakumar 2

In this article I explore business innovation anchored around economics and the genius application of gamification for the same […]

Teenager learning at laptop
Ideas

Games, Business and Changing Times

12th November 2021 Kathy Fuller 5

Employers are clamoring for answers to an aging and dwindling workforce that is demanding a caring, flexible and sustainable work environment […]

Post it notes with change words written on
Ideas

Change: a Game of Probabilities and Behaviours

13th May 2021 Erik Agudelo 0

Based on experience, our behaviour will be heavily biased for, or against the recently announced organisational change initiative at our place of work. […]

Different coloured paper boat
how to

Unlock Behaviour Change with Games-based Learning

12th May 2021 Terry Pearce 0

One of the most challenging aims of games-based learning is behavioural change. How can a game-based experience affect the long-term behaviour of players? […]

What is player agency?
Ideas

What is Player Agency in Games?

11th May 2021 Dave Eng 0

Player agency is about giving our players the time, space, and resources to make decisions in games. But is that is the only thing that agency gives to players? […]

People with large jigsaw pieces
Ideas

Four Reasons Game-Based Learning Makes Corporate Training Better

10th May 2021 Mohsin Memon 2

Game-based Learning has the ability to build strong associations with reality – a direct correlation with how you may deal with similar situations in real life. […]

Peek v 10
design process

The Mechanics of Plots in Peek

12th March 2021 Evan Raskob 0

This article looks at how science fiction storytelling can be used as a technique in gaming. Specifically, we look at how plot prompts can be used alongside characters and situations to help players intuitively craft […]

People in circle with lightsabers
Ideas

Playing games with the next generation

12th March 2021 Alexandra Whittington 2

What will people want to play in 2040? As a futurist, I rely heavily on a skill called Scanning. Scanning is how we start to know the future and begin to expand our time horizon. […]

Monster Hunter: World
how to

Observing how games teach players to think and plan ahead

12th March 2021 Thomas Ackland 0

I have always subscribed to the idea that almost every game has something to teach you as you play it. Whether it is sharing a philosophical world view with games like ‘Spec Ops: The Line’(YAGER […]

Starling murmuration
Ideas

What Lies Beneath – Emergence in Games Systems

14th January 2021 Ludogogy 0

There are a number of ways in which games can be classified or described as systems.  In regard to their composition, they can be seen as collections of inter-related parts; rules, mechanisms, physical components and […]

M C Escher Quote
design process

Why game design matters to me – Part II

21st September 2020 Thomas Ackland 0

One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]

Martial arts game
Ideas

Navigating the World of Gaming as a POC

19th August 2020 Samanta Chan 5

If you were to ask me to name female Chinese characters in games from my childhood, I’d be able to count them on one hand. If you asked me to name ones that were a […]

mouse
learning topics

Skills I Learned by Playing Dungeons and Dragons

19th August 2020 Samanta Chan 0

Samanta (Sami) Chan first published these slides as a series on LinkedIn. Ludogogy is delighted to present the first four of them together here. There are now many more. Visit Sami’s LI profile to view […]

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Wargames

Vintage Wargame Engraving

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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