What Makes a Good Rulebook?
Often designers leave rulebooks till the end of the design process. However writing clear, concise, and actionable rules is more challenging than you may think. […]
Often designers leave rulebooks till the end of the design process. However writing clear, concise, and actionable rules is more challenging than you may think. […]
When we design a board game, the core mechanisms, and paper prototypes are the key to continuously providing feedback and improving the game, and making it fun. […]
Games are capable of helping students learn any number of different skills more intuitively than they would from traditional classroom instruction. […]
The core loop is the primary game system or mechanic which defines your game – the element of the game that players remember most or engage with most often. […]
How do the use of game mechanics relate to learner engagement in the context of serious games? Does more game experience necessarily mean greater engagement? […]
Systems compound and this type of thinking, invest extra resources into a system,
benefitting us in the long run, is done in games through ‘engine’ mechanisms. […]
This article looks at the use of game mechanisms in learning applications to support pedagogical goals such as outcomes, motivation, percerptions and engagement. […]
The MDA model breaks down a player’s consumption of the game into three parts, rules, system and fun. These correspond to Mechanics, Dynamics and Aesthetics […]
The need to find meaning has given us religious beliefs, creation myths and the scientific method, and many other staggering examples of creative imagination. […]
Educational games are designed explictly for education, whereas games-based learning claims that play and learning are the same
[…]
Kingmaking in game theory concerns the end game scenario where a player is able to make a winning move for another player – when they cannot themselves win. […]
Game mechanics are the rules that govern and guide the players actions, as well as the game’s response to them. This post categorises those mechanics. […]
For directly experiencing and trying something together… and learning with inspiration, educational board games are an innovative area with a bright future. […]
The magic circle is a place where different rules govern our existence, actions, and consequences. But what is the magic circle and where does it exist? […]
Aesthetics are the experience that players want to get from playing the game. They are the purpose of playing the game. This shows commonly used aesthetics. […]
Ludogogy 2022