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HomeGame Mechanisms

Game Mechanisms

What Makes a Good Rulebook
design process

What Makes a Good Rulebook?

30th May 2023 Dave Eng 0

Often designers leave rulebooks till the end of the design process. However writing clear, concise, and actionable rules is more challenging than you may think. […]

A paper automaton like a complex engine
design process

Core Game Mechanisms and the Paper Prototype

25th April 2023 EunJung Lee 0

When we design a board game, the core mechanisms, and paper prototypes are the key to continuously providing feedback and improving the game, and making it fun. […]

Building Soft Skills with Games
Ideas

Building Soft Skills in Games

4th April 2023 Dave Eng 0

Games are capable of helping students learn any number of different skills more intuitively than they would from traditional classroom instruction. […]

The words 'Core Loops' written on a abstract circular background
Ideas

Core Loops in Games

22nd February 2023 Dave Eng 0

The core loop is the primary game system or mechanic which defines your game – the element of the game that players remember most or engage with most often. […]

A header image showing lithographic science images such as a hand with a pipette and glass flasks
LindaInfo

Game Mechanics in Serious Games

21st February 2023 Linda Kunene 0

How do the use of game mechanics relate to learner engagement in the context of serious games? Does more game experience necessarily mean greater engagement? […]

A fantastic contraption makde of cogs and levers, sitting on a table
Ideas

The Power of Compounding in Games

14th February 2023 Hanshika Gupta & Priyank Singh 0

Systems compound and this type of thinking, invest extra resources into a system,
benefitting us in the long run, is done in games through ‘engine’ mechanisms. […]

A cartoon of people looking at screens
LindaInfo

Learning Online through Gamification

14th February 2023 Linda Kunene 0

This article looks at the use of game mechanisms in learning applications to support pedagogical goals such as outcomes, motivation, percerptions and engagement. […]

Mechanics Dynamics Aesthetics model
LindaInfo

The MDA Framework – Mechanics, Dynamics, Aesthetics

6th February 2023 Linda Kunene 0

The MDA model breaks down a player’s consumption of the game into three parts, rules, system and fun. These correspond to Mechanics, Dynamics and Aesthetics […]

Asemic writing and abstract marks on a teal background
Ideas

Unlocking Creativity through Learning without ‘Content’

1st February 2023 Ludogogy 0

The need to find meaning has given us religious beliefs, creation myths and the scientific method, and many other staggering examples of creative imagination. […]

Linocut of a pile of books, rust coloured on a black background
LindaInfo

Educational Games vs Games-based Learning

30th January 2023 Linda Kunene 0

Educational games are designed explictly for education, whereas games-based learning claims that play and learning are the same
[…]

The words what is kingmaking on a red velvet background
Ideas

What is Kingmaking?

24th January 2023 Dave Eng 0

Kingmaking in game theory concerns the end game scenario where a player is able to make a winning move for another player – when they cannot themselves win.  […]

LindaInfo

Types of Game Mechanics

23rd January 2023 Linda Kunene 0

Game mechanics are the rules that govern and guide the players actions, as well as the game’s response to them. This post categorises those mechanics. […]

My Brand game in play
design process

Key Factors of Educational Board Game Development

13th December 2022 Justin Oh 0

For directly experiencing and trying something together… and learning with inspiration, educational board games are an innovative area with a bright future. […]

Banner text saying 'The Magic Circle'
Ideas

What is the Magic Circle?

6th December 2022 Dave Eng 0

The magic circle is a place where different rules govern our existence, actions, and consequences. But what is the magic circle and where does it exist? […]

Picture mentioning sensation feelin and narrative aesthetics in games
LindaInfo

Types of Games Aesthetics

14th November 2022 Linda Kunene 0

Aesthetics are the experience that players want to get from playing the game. They are the purpose of playing the game. This shows commonly used aesthetics. […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
Ludogogy Patrons

A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

Greg Schofield
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Ipsodeckso Ltd
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Recent Comments
  • Sarah on Why, and Why Not to use Simulations in Learning
  • Linda on Why, and Why Not to use Simulations in Learning
  • Sarah on Practical Methodology for the Design of Educational Serious Games – Part I
  • Blandine on Practical Methodology for the Design of Educational Serious Games – Part I
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