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HomeCo-Creation

Co-Creation

The destruction of the Library of Alexandria
experiment

Resisting the Purge – LinkedIn as a Game Platform

13th March 2023 Ludogogy 0

Can anything be a game? I think the answer is probably ‘Yes’, and I want to try out the idea that ‘real-life’, e.g. work, can be deliberately designed gamefully […]

1000 Blank White Cards Miro
Live sessions

1000 Blank White Cards – Ideation Session

21st April 2022 Ludogogy 0

Games are a ‘safe space to fail’. We often hear this in Games-based Learning circles. On 19th April, I definitely found myself hoping this was true.  […]

Bazaar game box
experiment

Eight Playful Practices to Model Sid Sackson

31st March 2022 Ludogogy 0

There is no need to move beyond the basic gameplaying components you already have if you want to partake in a Sackson-like game design experiment. […]

Games created by users
how to

Co-creation in the Metaverse

30th March 2022 Ted Taeyeun Yoo 0

Activities implemented in the virtual world of the Metaverse facilitates immersion which blurs the lines between real and virtual worlds. […]

Sugar Glider Attack Card from 1000 Blank White Cards deck
design process

Rule Co-creation in Play -1000 Blank White Cards

15th March 2022 Ludogogy 1

Rule modification is the central mechanic and the purpose of the game, creating a chaos of action and reaction – impossible to settle on a strategy for success. […]

Co-creation represented by Meeples
experiment

A Co-Creation Experience in Editorial Design

7th March 2022 Hyunsoo Kim 0

A co-creation exercise in which writers and designers work together to create a ‘relay’ of writing. How did this work out? Read on to find out. […]

Players engrossed in boardgame
design process

4 Ways Co-design will Make or Break your Game

7th March 2022 Joe Slack 0

Should you work with another game designer to co-design your game or create your game by yourself? It depends. There are pros and cons to each approach. […]

Utopoly board and players
learning topics

Utopoly – Game and Utopian Research Method

16th November 2021 Neil Farnan 2

acing catastrophes of pandemics, ecosystem collapse and climate change.Utopoly started out as a ‘hack’ of Monopoly but has evolved to become much more. […]

Post it notes
how to

Applying Agile Practices to Create an Agile Serious Game

24th September 2021 Corrado de Sanctis 0

Creating games is also a way to apply the agile approach in different contexts. If you are thinking if agile is just for IT, you are wrong! […]

Organic Farming
design process

So Farm So Good – from zero to ‘done’ in 21 days

19th September 2021 Abhilash Purohit 0

Building a multi-player training simulation game for Change Management based on an organic farm – from scratch and against many odds […]

World in a Book
design process

Liber Domus – Interview with Eduardo Nunes

9th July 2021 Eduardo Nunes 0

In this issue, we are delighted to have the opportunity to talk to Eduardo Nunes about his ‘Open World’ Educational game, Liber Domus. […]

Shouting feedback into microphone
design process

Applying Feedback in Learning Games

8th July 2021 Dave Eng 0

Applying feedback is incredibly important for shaping the player experience, connecting learning outcomes, and making sure that the experience stays “fun.” […]

Puzlkind screenshot
Ideas

Puzlkind – the Healing Potential of Jigsaws

14th May 2021 Sarah Jane Lapp 2

When a film curator wrote me a letter describing how said puzzle helped her through chemotherapy I was thrilled. I began to make mini-puzzles […]

Post it notes with change words written on
Ideas

Change: a Game of Probabilities and Behaviours

13th May 2021 Erik Agudelo 0

Based on experience, our behaviour will be heavily biased for, or against the recently announced organisational change initiative at our place of work. […]

Outdoor dancefloor
Ideas

Stories from the Future

16th March 2021 Cody Clark & Sylvia Gallusser 0

[Editor’s note – Speculative Optimism is a Ludogogy project – open to all. The idea is to use techniques of futures thinking, particularly foresight, and creativity to, first, deliver a book of optimistic speculative fiction, […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
Ludogogy Patrons

A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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