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HomeIssuesSustainability

Issue: Sustainability

Welcome to issue three of Ludogogy Magazine – ‘The Sustainability Issue’

This issue is all about how we can use games and gamification to make the world a better place, and particularly about environmental and business sustainability. Happy Earth Day!

Explore:

Biophilia and Biomimicry in learning design
How Gamification of behaviour change can be implemented at scale
How data from the distant past informs future simulations
How games can engage employees in complex concepts such as sustainability
Co-creation with teens
Much more

Stay Home, Stay Safe, Stay Playful

Engagement with sustainability
how to

#Play4Sustainability: Engaging employees in sustainability through play

19th April 2020 Alice Richard & Sophie Segal 0

Sustainability is an aspect of business that is perceived by employees as complex, confusing and time consuming. A topic that is still too often ‘siloed’, leaving employees disengaged and lacking interest to understand the full […]

Pandemic Legacy
learning topics

Legacy Games and Tipping Points

17th April 2020 Ludogogy 2

One of the much-vaunted advantages of using games to facilitate learning is the idea of the ‘safe environment’.  The premise is, that players and teams can experiment with taking actions, and, because there are no […]

Octalysis Free spirit
design process

Octalysis Analysis of a Sustainability Learning Programme

17th April 2020 Ludogogy 0

When I first discovered Yu-kai Chou’s Octalysis framework, shortly after he published ‘Actionable Gamification’, I knew straight away that I would find it an invaluable tool, not just to help me design learning with learner […]

Natural Woodland
learning topics

Enhancing Biophilia for Sustainability Learning

17th April 2020 Ludogogy 0

Edward O Wilson popularised the term Biophilia a hypothesis that humans innately possess “…the urge to affiliate with other forms of life”. […]

Forest Ecosystem
Ideas

Natural & organisational ecosystems

17th April 2020 Ludogogy 2

A design challenge I have frequently tackled over the past few years has been to create games which relate to the functioning of ecosystems. This is not perhaps surprising as I have been delivering learning […]

Teens playing serious games
design process

Imagining a Better World: Game Design with and for Teens

17th April 2020 Susan Rivers & Susan X Jane 2

As long-time youth program developers, several years ago we became curious about game design, inspired in part by Doris Rusch’s work on deep games.[1] In Making Deep Games and her TEDx Talk[2], Rusch describes how […]

Story dice
Ideas

What playing games and turning life into games can teach us?

17th April 2020 Victoria Ichizli-Bartels 2

This article contains a list of twenty-three lessons learned from games and turning our lives into games. This list is an extended excerpt from the book Gameful Project Management. The extensions are mainly from Self-Gamification […]

Lego and cubes as graph
how to

Things to keep in mind when developing Educational Games

17th April 2020 Thomas Ackland 3

There are many things that need to be taken into account when developing games that are intended for educational purposes. Whilst every product requires different approach depending on things such as your team size, the […]

Eye of the storm
learning topics

Climate Change-Catalyzed Simulations in the Anthropocene – Going Back to the Future with Jurassic Park?

17th April 2020 Nick Burk & Tiffany Parker 2

Water stress, searing heat, refugees, displacement, geopolitical uncertainty. In talking to innovative colleagues in the serious games space in The Hague this past week, the wargaming of the future is complex, and multidimensional—and climate change […]

The Thinker
learning topics

Transferable skills learning through games

17th April 2020 Ludogogy 2

In any face-to-face learning situation, the facilitator has to consider that they may face dissent from the learners.  I used to like to believe that as someone who works with adults, that I wouldn’t have […]

Shopping
how to

How do we gamify sustainability at scale?

16th April 2020 Ludogogy 0

Personal behaviour change is arguably one of the most powerful tools that we have in the fight against environmental challenges, such as Climate Change, ecosystem degradation and overuse of natural resources. Although the contribution of […]

Terraforming Mars
design process

The Resource Management Mechanic in Sustainability Learning

16th April 2020 Ludogogy 0

The process of designing learning games should always start with the learning. Games, although they are at the heart of all we do, are just a tool for implementing the outcomes we have already designed. […]

  • Fired Up Fiero
    Fired Up Fiero
  • I PLAY TO WIN!
    I PLAY TO WIN!
  • Win States in Games to Keep Players Playing
    Win States in Games to Keep Players Playing
  • GAME BASED LEARNING – As Easy as ABC (and D)
    GAME BASED LEARNING – As Easy as ABC (and D)
  • Winning is Overrated (in Educational Games)
    Winning is Overrated (in Educational Games)
  • The Effects of Win/Loss States on Learning
    The Effects of Win/Loss States on Learning
  • Die Trying – Learning through Failure in Games
    Die Trying – Learning through Failure in Games
  • The Collaborative-Competitive Paradox of Self-Gamification
    The Collaborative-Competitive Paradox of Self-Gamification
  • How victory conditions frame play
    How victory conditions frame play

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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