What is Gamification?
What makes something “gamified?” How can gamification be used strategically? What are the pitfalls of gamification and how can we avoid them? […]
What makes something “gamified?” How can gamification be used strategically? What are the pitfalls of gamification and how can we avoid them? […]
Are ‘magic circles’ only found in games and play, or is that entering magic circle, means the activity you are taking part in is, in some way, playful? […]
Is Climate Change always a bad thing? Not if the ‘climate’ is a team culture, and you’re changing it to foster creativity. Meet Creative Climate Change. […]
The WC tells us that excrement is waste, for which the solution is disposal. The way many adults view Play shares characteristics of the water closet mindset. […]
Yomi is a Japanese term meaning “Knowing the mind of the opponent”. It uses knowledge of the game and the opponent’s options to discern their most likely move. […]
The ‘all work, no play’ approach means that we miss out on the many ways in which play could bring benefits to us in business. […]
Achievements are something of a visceral experience. While we recognize achievements in game play; we can also use them for games-based learning applications. […]
When I play games, there is a total shift in consciousness for me. This is about far more than the ‘fun’ that we all experience when playing a game we enjoy. […]
What might an Andragogical game (based on Knowles principles) look like, and what existing examples can be drawn upon for inspiration? […]
Well-designed games are great for creating learning, but maybe we should rather be thinking that well-designed learning is a great way to make compelling games. […]
In my first self-motivational game, the 5 Minute Perseverance Game, I pursued a project or activity of my choice for five minutes a day and recorded my score […]
In other words, learners have to feel secure and brave enough to lose. What’s the best way to create flexible, emotional resilience to making mistakes? […]
When Song Ha-na says “I PLAY TO WIN!” in Overwatch, this Korean character, could be talking about not only Overwatch but all FPS (First-person Shooter) games. […]
Do educational games need winners? You probably know about the benefits of educational games, but may feel strongly about the need for winning outcomes. […]
Fiero is highly addictive and highly engaging. Often that feeling comes after we’re completely engrossed in the game. That’s called being a state of “flow.” […]
Ludogogy 2025