Games are Just Invitations to the Magic Circle
Are ‘magic circles’ only found in games and play, or is that entering magic circle, means the activity you are taking part in is, in some way, playful? […]
Are ‘magic circles’ only found in games and play, or is that entering magic circle, means the activity you are taking part in is, in some way, playful? […]
Is Climate Change always a bad thing? Not if the ‘climate’ is a team culture, and you’re changing it to foster creativity. Meet Creative Climate Change. […]
The WC tells us that excrement is waste, for which the solution is disposal. The way many adults view Play shares characteristics of the water closet mindset. […]
Yomi is a Japanese term meaning “Knowing the mind of the opponent”. It uses knowledge of the game and the opponent’s options to discern their most likely move. […]
The ‘all work, no play’ approach means that we miss out on the many ways in which play could bring benefits to us in business. […]
Achievements are something of a visceral experience. While we recognize achievements in game play; we can also use them for games-based learning applications. […]
When I play games, there is a total shift in consciousness for me. This is about far more than the ‘fun’ that we all experience when playing a game we enjoy. […]
What might an Andragogical game (based on Knowles principles) look like, and what existing examples can be drawn upon for inspiration? […]
Well-designed games are great for creating learning, but maybe we should rather be thinking that well-designed learning is a great way to make compelling games. […]
In my first self-motivational game, the 5 Minute Perseverance Game, I pursued a project or activity of my choice for five minutes a day and recorded my score […]
In other words, learners have to feel secure and brave enough to lose. What’s the best way to create flexible, emotional resilience to making mistakes? […]
When Song Ha-na says “I PLAY TO WIN!” in Overwatch, this Korean character, could be talking about not only Overwatch but all FPS (First-person Shooter) games. […]
Do educational games need winners? You probably know about the benefits of educational games, but may feel strongly about the need for winning outcomes. […]
Fiero is highly addictive and highly engaging. Often that feeling comes after we’re completely engrossed in the game. That’s called being a state of “flow.” […]
My only analysis is that I was an addict to the scheme. Yes, an addict. I was addicted to the “incentive scheme”. Do you know why? […]
Ludogogy 2022