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Gamification of virtual meetings
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Online Meetings Effective? 11 Tactics for Gamifying your Next Zoom Meeting

20th June 2020 Antonis 4

While online meetings are a great opportunity for organisations to maintain communication and productivity, great challenges await! […]

Hands joined over table
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How To Foster Virtual Environments For Your Dream Team To Thrive.

17th June 2020 Deirdre Jensen 0

One of the key factors of high performing teams is the ability to understand each other, even to the extent of understanding the non-verbal messaging.   […]

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Liberate your online meetings and events

16th June 2020 Henry Stewart 0

When I tweeted about how to fully involve and engage 100 people in a full day Zoom workshop, the first response was “a full day – on Zoom?” We are all online on Zoom now. […]

Engagement with sustainability
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#Play4Sustainability: Engaging employees in sustainability through play

19th April 2020 Alice Richard & Sophie Segal 0

Sustainability is an aspect of business that is perceived by employees as complex, confusing and time consuming. A topic that is still too often ‘siloed’, leaving employees disengaged and lacking interest to understand the full […]

Lego and cubes as graph
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Things to keep in mind when developing Educational Games

17th April 2020 Thomas Ackland 3

There are many things that need to be taken into account when developing games that are intended for educational purposes. Whilst every product requires different approach depending on things such as your team size, the […]

Shopping
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How do we gamify sustainability at scale?

16th April 2020 Ludogogy 0

Personal behaviour change is arguably one of the most powerful tools that we have in the fight against environmental challenges, such as Climate Change, ecosystem degradation and overuse of natural resources. Although the contribution of […]

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What motivates us when we turn something into games?

12th March 2020 Victoria Ichizli-Bartels 1

Lately, games have been used as inspiration for myriads of innovations, implementations, and beneficial missions in all areas of our lives, as never before. Gamification, for example, taps into games with the purpose of positively […]

Big business board game
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Motivating learning through meaningful choice

11th March 2020 Ludogogy 0

Nearly all the business learning games I have come across have involved teams competing by doing exactly the same thing as each other.  By that I mean that they start in the same position and […]

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Joy in gaming & gamified experiences

11th March 2020 Albert van der Meer 0

For each person the idea of fun or joy is different. And for many, we live in a world that appears to be obsessed with the concept that all experiences must be ‘equally’ fun or […]

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Entrepreneurial Ludic Learning

17th February 2020 Kathy Fuller 3

Play, entrepreneurship, and management are concepts in business. Risk-taking, changing habits, and cognitive and creative rigor stem from these big three. Playing games and creating games not only can teach high-level concepts but also build […]

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To Play at Work, See What You Do as a Game

17th February 2020 Victoria Ichizli-Bartels 6

One of the most prominent personalities in gamification, Andrzej Marczewski, wrote in his well-received book Even Ninja Monkeys Like to Play: Unicorn Edition, “Work is actually very similar to play and even more like games. […]

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How games do feedback better than your boss

17th February 2020 Ludogogy 2

For most people there is a clear delineation between ‘Work’ and ‘Play’, and with it the sad assumption that ‘Play’ is enjoyable and voluntary, and that ‘Work’, being its polar opposite, is unpleasant, and an […]

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Simple Ways of Making Work Playful

15th February 2020 Thomas Ackland 1

Playfulness is a rather unique phenomenon that when utilised effectively can be a useful resource for enhancing social awareness and community building within workplace environments. According to Johan Huizinga’s ‘Homo Ludens’ “play is older than […]

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Duolingo review – how to apply Gamification smarter

15th February 2020 Dirk van Diepen 7

Have you ever thought: “I want to learn to speak _____”? That same energising thought got 300 million people to try out Duolingo, a freemium tool to learn any of 36 (and rising) languages. These include little-spoken […]

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Are You Leading Play in Your Organisation?

15th February 2020 Karen Gargani 4

When did you last play in your organisation ? How often do you leave a meeting room uninspired with the solutions presented ? Do you need a more positive and energised workforce ? Organisations are […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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