How do you Design Games for Flow State
Flow is a sought after experience in games – engaging and enthralling because players lose sense of time / space and are completely engrossed in the game world. […]
Flow is a sought after experience in games – engaging and enthralling because players lose sense of time / space and are completely engrossed in the game world. […]
Accessibility is often talked about. But, what does it mean and what does it entail when designing games for entertainment, learning, or personal development? […]
A megagame is an interesting combination of different game elements encountered in other places. They involve role-playing, simulation, and social interactions. […]
Serious games can be incredible tools for teaching, learning, and education. They help players learn experientially though play by putting concepts into use […]
Often designers leave rulebooks till the end of the design process. However writing clear, concise, and actionable rules is more challenging than you may think. […]
Games-based learning is the use of games as a medium for learning. As such, educators often need to adapt existing games as vehicles for teaching and learning. […]
Games are capable of helping students learn any number of different skills more intuitively than they would from traditional classroom instruction. […]
The core loop is the primary game system or mechanic which defines your game – the element of the game that players remember most or engage with most often. […]
Kingmaking in game theory concerns the end game scenario where a player is able to make a winning move for another player – when they cannot themselves win. […]
The magic circle is a place where different rules govern our existence, actions, and consequences. But what is the magic circle and where does it exist? […]
Games and simulations are often mentioned together. They do share some of the same characteristics; but games and simulations are different from one another. […]
Narratives, toys, puzzles, and games all share some similar characteristics. But what makes them different and how do games tie them all together? […]
How do you apply games-based learning? What specific learning outcomes can you target? What games are specifically available to meet the needs of your students? […]
Rarely are games alone the catalyst for students reaching their learning outcomes. How do players use, play, and develop from a socialized gaming environment? […]
What makes something “gamified?” How can gamification be used strategically? What are the pitfalls of gamification and how can we avoid them? […]
Ludogogy 2022