Lord McGroundwork’s Team Castle
We went for a board game because we wanted players to have direct and personal interactions – an essential element for team effectiveness and success. […]
We went for a board game because we wanted players to have direct and personal interactions – an essential element for team effectiveness and success. […]
Motivating non-gamers through playful, gamelike experiences and games People who are into games and gamification often get excited about it. Yu-Kai Chou, Andrzej Marczewski and Jane McGonigal have all spoken about their passion for games […]
Educators (and indeed most other people) seem to be quite happy with the idea that children, and other young animals, learn from play. Felines learn hunting skills by being given food to play with by […]
This (I hope) will be a somewhat basic introduction to what motivational design is within the context of gamification whilst having a quick look into a design methodology that may prove useful for anyone looking […]
Play, games and gamification have been used by countless organisations to increase employee engagement. This shouldn’t come as a surprise of course as employee engagement has been proven to improve employee productivity and efficiency, reduce […]
Nearly all the business learning games I have come across have involved teams competing by doing exactly the same thing as each other. By that I mean that they start in the same position and […]
“Your game should be a journey full of thinking of solutions and keeping the player smart.” -Tim Eckert, How Games Motivate Players ‘Keeping the player smart’ is a great way to think about learning as […]
Gamification – there’s a lot of it about. Everywhere you look, marketeers, contact centres and HR types are publicising their latest gamification projects and talking numbers about engagement conversions, brand loyalty and so on. But […]
What gets you out of bed in the morning? Screaming toddlers don’t count, I’m talking about the essential you. What’s the intrinsic need, the raison d’etre, that moves you to get up, get out and […]
Picture the scene. You have spent weeks, creating beautifully crafted, engaging training for onboarding / hi-po fast tracking / leadership and strategy (delete as applicable). Here you are on the first day of delivery and […]
For each person the idea of fun or joy is different. And for many, we live in a world that appears to be obsessed with the concept that all experiences must be ‘equally’ fun or […]
Games are a type of work if you think about it. We invest our time in games. We give games our attention and our mental capacities. But why do we do that? What makes play […]
Play, entrepreneurship, and management are concepts in business. Risk-taking, changing habits, and cognitive and creative rigor stem from these big three. Playing games and creating games not only can teach high-level concepts but also build […]
HOW MUST-WIN BATTLES FAIL In an ever more complex world, large organisations rely on their ability to react or proactively change through large scale strategic initiatives, or as they are sometimes called, Must Win Battles. […]
Whilst most companies use measures, key performance indicators and dashboards, they may work against the overall company goals. KPI’s work in a similar way to a score track or health points etc in a game […]
Ludogogy 2025