Communicating through games
The more work I do with teams and groups, the more it becomes apparent that communication is the absolute foundation to everything that goes around it. You can’t build trust without talking. You can’t explore […]
The more work I do with teams and groups, the more it becomes apparent that communication is the absolute foundation to everything that goes around it. You can’t build trust without talking. You can’t explore […]
One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]
Self-Gamification and the Swiss Army Knives Self-Gamification is the art of turning our own lives into fun games, of which we are both the designers and the players. It is the application of game design […]
If you were to ask me to name female Chinese characters in games from my childhood, I’d be able to count them on one hand. If you asked me to name ones that were a […]
Samanta (Sami) Chan first published these slides as a series on LinkedIn. Ludogogy is delighted to present the first four of them together here. There are now many more. Visit Sami’s LI profile to view […]
We all play games for multiple reasons. No matter what the reason, we agree to a certain set of rules and expectations of play. Some of this involves us entering the “magic circle” of games. […]
The following is a transcript of a conversation between Sarah Le-Fevre (Ludogogy) and Jeremy Dick. Jeremy contacted Ludogogy with an insight he had gained comparing the play of Bananagrams and Scrabble whilst in lockdown. To […]
This is an edited transcript of a conversation between Terry Pearce, who works through his business ‘untold play’ to bring the power of play into learning environments, and Sam Warner, ‘The Autistic Interpreter’, who works […]
The events of this year have provided us with plenty of examples of both the best and worst of human behaviour. The way that communities rallied round to help the most vulnerable when the virus […]
The whole world is experiencing extreme uncertainty and disruption with changes to our routines, isolation, and information overload. While many are adapting to the new reality, for the 1 in 45 people worldwide on the […]
To consider ‘Diversity’ we must think about ourselves; how we are the same as others, and how we differ – to find solutions to the division of difference. […]
The Privilege of Learning from Failure I had a simple premise for a book: People learn the most when they fail People fail the most when they play games Therefore, games are the best way […]
R.E.S.P.E.C.T. is not enough. If you are not making an effort to ensure your team is inclusive and diverse, you’re costing your company money. Simple. Games and simulations are a great way to achieve diversity […]
Games are mediums made for players. They are here for us to play and engage with them. Though, there have been some challenges in designing games that are representative. Not just representative of their designers; […]
Inclusion and diversity are not new business needs… and yet, we still have a long way to go when it comes to equality both in the workplace and outside. […]
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