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Home2022April

Month: April 2022

Moonlit scene from game
learning topics

Combining Maths, Physics, Videogames and Storytelling in RENOVATIO QUEST

26th April 2022 Enea Montoli 0

As a high school teacher, I’ve always wondered what to do to make math and physics exercises more appealing for students. Can a 2D RPG help? […]

Chess board
Design Challenge

Games Design Challenge – 11th April 2022

25th April 2022 Ludogogy 0

The idea is to give a challenge that will be interesting, but not too time-consuming, to get creative juices flowing, and make games design a regular practice. […]

The Gift Horse cover image
Download

Gift Horse Download

25th April 2022 Sarah Le-Fevre & Terry Pearce 2

The Gift Horse invites you to tune into the animal which has attached itself to you – and find out more about it and yourself.  […]

1000 Blank White Cards Miro
Live sessions

1000 Blank White Cards – Ideation Session

21st April 2022 Ludogogy 0

Games are a ‘safe space to fail’. We often hear this in Games-based Learning circles. On 19th April, I definitely found myself hoping this was true.  […]

Game achievements trophies
Ideas

Achievements in Games

21st April 2022 Dave Eng 0

Achievements are something of a visceral experience. While we recognize achievements in game play; we can also use them for games-based learning applications. […]

Dungeons and Dragons map
learning topics

Dungeons & Dragons & Development

21st April 2022 Terry Pearce 0

One way for games to have a real impact on people’s development is the use of tabletop role-playing games, particularly Dungeons & Dragons, for therapy. […]

Deckible Decks
Live sessions

Deckible App – 100 Decks in your Pocket – Demo

20th April 2022 Ludogogy 0

100 Decks in your Pocket is just what this app gives you. If you use decks for facilitation, ideation, or anything else, you’ll want this on your phone […]

Polyhedral dice for roleplaying
Ludogopedia

A Brief History of Role Playing Games

14th April 2022 Ludogogy 2

The varied options for character creation and development give us limitless opportunities for facilitating learning which puts us in other people’s shoes. […]

Post Apocalyptic dwelling
Ludogopedia

Learning Powered by the Apocalypse

14th April 2022 Ludogogy 0

The potential for using these games is immense. We can create games for our learners to play, but we can also invite them to create their own. […]

Musician in Flow
Ludogopedia

Flow Theory in Games and Learning

12th April 2022 Ludogogy 0

The term ‘Flow’ is often used in reference to games, as well as in learning settings. It’s an important concept within both contexts of games-based learning. […]

Close up of eye representing interest
Ideas

What Makes an Experience Interesting?

7th April 2022 Ludogogy 1

When I play games, there is a total shift in consciousness for me. This is about far more than the ‘fun’ that we all experience when playing a game we enjoy. […]

UI map in Elden Ring just shows the minimum direction
design process

Quest systems in Role Playing Games

6th April 2022 Young Ho Roh 0

Quests increase the immersion in the game world and the fun of playing as well as forming the basis of the theme and acting as the core of the gameplay. […]

Filling car with fuel
design process

Learning Games – The Challenge of House Rules

4th April 2022 Ludogogy 0

It is in overcoming ‘unnecessary’ obstacles that the ‘fun’ of playing is to be had – pleasure derived from overcoming and prevailing. […]

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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