Combining Maths, Physics, Videogames and Storytelling in RENOVATIO QUEST
As a high school teacher, I’ve always wondered what to do to make math and physics exercises more appealing for students. Can a 2D RPG help? […]
As a high school teacher, I’ve always wondered what to do to make math and physics exercises more appealing for students. Can a 2D RPG help? […]
The idea is to give a challenge that will be interesting, but not too time-consuming, to get creative juices flowing, and make games design a regular practice. […]
The Gift Horse invites you to tune into the animal which has attached itself to you – and find out more about it and yourself. […]
Games are a ‘safe space to fail’. We often hear this in Games-based Learning circles. On 19th April, I definitely found myself hoping this was true. […]
Achievements are something of a visceral experience. While we recognize achievements in game play; we can also use them for games-based learning applications. […]
One way for games to have a real impact on people’s development is the use of tabletop role-playing games, particularly Dungeons & Dragons, for therapy. […]
100 Decks in your Pocket is just what this app gives you. If you use decks for facilitation, ideation, or anything else, you’ll want this on your phone […]
The varied options for character creation and development give us limitless opportunities for facilitating learning which puts us in other people’s shoes. […]
The potential for using these games is immense. We can create games for our learners to play, but we can also invite them to create their own. […]
The term ‘Flow’ is often used in reference to games, as well as in learning settings. It’s an important concept within both contexts of games-based learning. […]
When I play games, there is a total shift in consciousness for me. This is about far more than the ‘fun’ that we all experience when playing a game we enjoy. […]
Quests increase the immersion in the game world and the fun of playing as well as forming the basis of the theme and acting as the core of the gameplay. […]
It is in overcoming ‘unnecessary’ obstacles that the ‘fun’ of playing is to be had – pleasure derived from overcoming and prevailing. […]
Ludogogy 2022