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Teaching

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LindaInfo

Practical Methodology for the Design of Educational Serious Games – Part 2

16th January 2023 Linda Kunene 0

All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. […]

LindaInfo

Practical Methodology for the Design of Educational Serious Games – Part I

12th December 2022 Linda Kunene 2

All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. […]

John Dewey
Ideas

Gamification and John Dewey

9th November 2022 Joohee Park 0

How does John Dewey’s pioneering work in modern education relate to gamification in learning today? Interaction, Growth, Interest and Experience – that’s how. […]

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learning topics

Dungeons & Dragons & Development

21st April 2022 Terry Pearce 0

One way for games to have a real impact on people’s development is the use of tabletop role-playing games, particularly Dungeons & Dragons, for therapy. […]

Fail to Learn Book Cover
Review

Review – A Book About How We Learn From Failure

16th March 2022 Ludogogy 0

One of this book’s greatest strengths, is that it focuses on one aspect of play in learning, and gives space and time to be really thorough in exploring it. […]

Fired up Fiero
Ideas

Fired Up Fiero

12th January 2022 Dave Eng 0

Fiero is highly addictive and highly engaging. Often that feeling comes after we’re completely engrossed in the game. That’s called being a state of “flow.” […]

World in a Book
design process

Liber Domus – Interview with Eduardo Nunes

9th July 2021 Eduardo Nunes 0

In this issue, we are delighted to have the opportunity to talk to Eduardo Nunes about his ‘Open World’ Educational game, Liber Domus. […]

Children reading
how to

Making an impact with Educational Stories

14th July 2020 Thomas Ackland 1

Although I have no experience of being a teacher, if there’s one thing that I do know, it’s enjoying a good engaging story, especially when there is a lesson to be learned from the events […]

how to

Entrepreneurial Ludic Learning

17th February 2020 Kathy Fuller 3

Play, entrepreneurship, and management are concepts in business. Risk-taking, changing habits, and cognitive and creative rigor stem from these big three. Playing games and creating games not only can teach high-level concepts but also build […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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