Practical Methodology for the Design of Educational Serious Games – Part 2
All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. […]
All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. […]
All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. […]
How does John Dewey’s pioneering work in modern education relate to gamification in learning today? Interaction, Growth, Interest and Experience – that’s how. […]
One way for games to have a real impact on people’s development is the use of tabletop role-playing games, particularly Dungeons & Dragons, for therapy. […]
One of this book’s greatest strengths, is that it focuses on one aspect of play in learning, and gives space and time to be really thorough in exploring it. […]
Fiero is highly addictive and highly engaging. Often that feeling comes after we’re completely engrossed in the game. That’s called being a state of “flow.” […]
In this issue, we are delighted to have the opportunity to talk to Eduardo Nunes about his ‘Open World’ Educational game, Liber Domus. […]
Although I have no experience of being a teacher, if there’s one thing that I do know, it’s enjoying a good engaging story, especially when there is a lesson to be learned from the events […]
Play, entrepreneurship, and management are concepts in business. Risk-taking, changing habits, and cognitive and creative rigor stem from these big three. Playing games and creating games not only can teach high-level concepts but also build […]
Ludogogy 2022