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HomePrototyping

Prototyping

Lightning Multi-game design Jam - title card
Application

Lightning Multi-Game Design Jams

18th December 2023 Kathleen Mercury 0

A pile of random materials and two hours. “Go! Make a game!” For some, this is oxygen to the designer’s brain. For others, this type of design jam doesn’t work. […]

A paper automaton like a complex engine
design process

Core Game Mechanisms and the Paper Prototype

25th April 2023 EunJung Lee 0

When we design a board game, the core mechanisms, and paper prototypes are the key to continuously providing feedback and improving the game, and making it fun. […]

A glowing abstract looking circuitboard
design process

Create Games Faster and Smarter with Generative AI

17th April 2023 Ludogogy 0

In game design, AI can be used for a range of purposes, at every stage from concept to implementation. This looks at the first stages – Concept to Prototyping. […]

A Robot playing a boardgame with a student - manga style
design process

The Bots Are Coming – Let’s Have Some Fun!

6th March 2023 Ludogogy 0

Midjourney and ChatGPT are powerful AI tools that have the potential to revolutionise both the game and learning design process. Let’s see what they can do. […]

Babysitter Character Sheet from Game of You
experiment

The Game of You – Quests

13th July 2022 Ludogogy 0

In (the game of) real life you play your ‘Employee’ character, but also ‘Parent’ or ‘Ska Drummer’ characters, each with different ‘stats’, skills, and allies. […]

Utopoly board and players
learning topics

Utopoly – Game and Utopian Research Method

16th November 2021 Neil Farnan 2

acing catastrophes of pandemics, ecosystem collapse and climate change.Utopoly started out as a ‘hack’ of Monopoly but has evolved to become much more. […]

Post it notes
how to

Applying Agile Practices to Create an Agile Serious Game

24th September 2021 Corrado de Sanctis 0

Creating games is also a way to apply the agile approach in different contexts. If you are thinking if agile is just for IT, you are wrong! […]

TRANSFORM deck - final product
design process

Jesse Schell’s Six Questions for Playtesting

19th September 2021 Terry Pearce 2

The Transform Deck is a deck of 45 cards in five suits. Each card represents a way to take learning content and make it more interactive and engaging. […]

Organic Farming
design process

So Farm So Good – from zero to ‘done’ in 21 days

19th September 2021 Abhilash Purohit 0

Building a multi-player training simulation game for Change Management based on an organic farm – from scratch and against many odds […]

Playtesters playing
design process

Adding Playtesting to your Game Design Process

16th September 2021 Vasilis Gkogkidis 0

Playtesting is the moment of truth, the moment that you or other players try your prototype and you record the feedback and reactions. […]

Ubuntu game
design process

Prototyping and Playtesting – Games 2 Unite’s Ubuntu Game

11th September 2021 Richard Schreiber 0

Our target audience is teenagers of different ethnicities and cultures who together play our game to learn about their differences through conversations […]

Players playing game
design process

“Hack & jaM”: The birth of a Role Playing Game

11th September 2021 Dr Laurent Aldon 0

I had the idea to hack Arduino boards, the sensors and actuators to make my own instruments. The concept of the role-playing game “Hack and jaM” was born. […]

Pile of Lego bricks
design process

Taking time to get it right – even if it’s three years

10th September 2021 Lindsay Dunbar 0

There is no doubt that 2020 was a challenging year for many, and for young people in particular. It impacted their learning, both academic and emotional. […]

Amigurumi with orange
design process

Putting the play of making into your Playtesting

10th September 2021 Ludogogy 0

One piece of advice you often come across is to use the highest quality materials you can afford, to make your prototype as realistic as possible. […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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