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HomePlayer Experience

Player Experience

Facilitator
how to

What’s in a Game? – Debriefing Learning Games

12th July 2021 Ludogogy 0

Many have discovered that learning games and playful activities are effective for learning if you are required to use ‘online’, rather than a classroom setting. […]

Children playing at being explorers
Ideas

The Play Personality for Gamification – Alyea Sandovar

8th July 2021 Alyea Sandovar 0

Alyea Sandovar sent us this video looking at how she uses Play Personalities (Dr. Stuart Brown, at the Institute for Play) in her gamification work. […]

Puzlkind screenshot
Ideas

Puzlkind – the Healing Potential of Jigsaws

14th May 2021 Sarah Jane Lapp 2

When a film curator wrote me a letter describing how said puzzle helped her through chemotherapy I was thrilled. I began to make mini-puzzles […]

What is player agency?
Ideas

What is Player Agency in Games?

11th May 2021 Dave Eng 0

Player agency is about giving our players the time, space, and resources to make decisions in games. But is that is the only thing that agency gives to players? […]

People in circle with lightsabers
Ideas

Playing games with the next generation

12th March 2021 Alexandra Whittington 2

What will people want to play in 2040? As a futurist, I rely heavily on a skill called Scanning. Scanning is how we start to know the future and begin to expand our time horizon. […]

Monster Hunter: World
how to

Observing how games teach players to think and plan ahead

12th March 2021 Thomas Ackland 0

I have always subscribed to the idea that almost every game has something to teach you as you play it. Whether it is sharing a philosophical world view with games like ‘Spec Ops: The Line’(YAGER […]

Map
Ideas

Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative

14th January 2021 David Chandross 0

The following is a chapter from an upcoming book by David Chandross, whom many of you will know from his fascinating posts on LinkedIn, and others from his academic publications. David is a big-hitter in […]

Graffiti - loop
Ideas

Beer and Trippples – Games as Cybernetic Systems

14th January 2021 Ludogogy 0

Nowadays, when most people hear the term ‘Cybernetics’ they will tend to associate it with computer technology, possibly in a sci-fi or futuristic context.  However, the term existed well before the age of digital computing. […]

No Picture
how to

Worldbuilding in Game-based Learning Environments – A System and a Tool

13th January 2021 Eduardo Nunes 2

The Fun Paradox While playing videogames, children seem to reach immersion levels not found anywhere else. They go to sleep thinking about how soon they can be awake again so they can keep playing. While […]

Crusader Kings III
Ideas

Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III

12th January 2021 Terry Pearce 0

Your mileage may vary, but I remember history at school as long, boring lists of kings and queens. I had no interest in it. My sole motivation in showing up to any of the lessons […]

M C Escher Quote
design process

Why game design matters to me – Part II

21st September 2020 Thomas Ackland 0

One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]

Video Game Abstract
Ideas

Unlearn what play should be

15th September 2020 David Monreal Becerra 0

Until I was 17 years old, I was a hardened gamer. Platformers, strategy, beat’em up, FPS… I loved them all. But one day, without really knowing why, I got bored of video games and ended […]

Failure is cool
Ideas

2048 – Making Failure Motivating

15th September 2020 Ludogogy 0

This article is part of a series I wrote some time ago when I was in the process of designing a business sustainability boardgame and was documenting the design process. A couple of days ago […]

Castle Dice
design process

Including only what is needed – Lessons from Castle Dice

14th September 2020 Ludogogy 0

This article is part of a series I wrote some time ago when I was in the process of designing a business sustainability boardgame and was documenting the design process. At the moment, my absolute […]

Man with can and string phone
how to

Communicating through games

9th September 2020 Cat Hase 0

The more work I do with teams and groups, the more it becomes apparent that communication is the absolute foundation to everything that goes around it. You can’t build trust without talking.  You can’t explore […]

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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