How do you Design Games for Flow State
Flow is a sought after experience in games – engaging and enthralling because players lose sense of time / space and are completely engrossed in the game world. […]
Flow is a sought after experience in games – engaging and enthralling because players lose sense of time / space and are completely engrossed in the game world. […]
currently, games have little to gain from gamification. In most cases, it isn’t necessary for game designers and developers to get interested in gamification. […]
In 1986 Honey & Mumford put forward the idea of four different Learning Styles – Activist, Reflector, Theorist & Pragmatist, and described how they each behave. […]
Motivation is a important research area, in many social science fields including psychology.The ‘how-to’ of creating immersion, has to be carefully considered. […]
How do the use of game mechanics relate to learner engagement in the context of serious games? Does more game experience necessarily mean greater engagement? […]
This article looks at the use of game mechanisms in learning applications to support pedagogical goals such as outcomes, motivation, percerptions and engagement. […]
The MDA model breaks down a player’s consumption of the game into three parts, rules, system and fun. These correspond to Mechanics, Dynamics and Aesthetics […]
An infographic compiled from Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games, looking at how purpose increases pleasure. […]
Around 58% of mobile games are puzzles, mostly playable in single-player mode. They are shown to improve cognitive functions, reduce anxiety and enhance memory. […]
In (the game of) real life you play your ‘Employee’ character, but also ‘Parent’ or ‘Ska Drummer’ characters, each with different ‘stats’, skills, and allies. […]
While D&D is not a Quantified Self (QS) game, you’re not playing yourself, the mechanisms and experiences within RPGs have definitely informed the QS movement. […]
What makes something “gamified?” How can gamification be used strategically? What are the pitfalls of gamification and how can we avoid them? […]
Ramblr specializes in blogging and recording details about mountain climbing and walking because ‘Photos alone don’t do justice to your trips’ […]
Because almost everyone can easily access mobile games, it makes sense for game development companies to develop or convert games for mobile platforms. […]
The ‘all work, no play’ approach means that we miss out on the many ways in which play could bring benefits to us in business. […]
Ludogogy 2022