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HomeMotivation

Motivation

Wavy graphic with 'how do you design games for flow state?' overlaying it.
Ideas

How do you Design Games for Flow State

26th January 2024 Dave Eng 0

Flow is a sought after experience in games – engaging and enthralling because players lose sense of time / space and are completely engrossed in the game world. […]

Cartoon of people climbing on game controller
design process

Gamification is Harder than Games

14th March 2023 KiTeok Nam 0

currently, games have little to gain from gamification. In most cases, it isn’t necessary for game designers and developers to get interested in gamification. […]

Cartoon of people doing various science things
LindaInfo

Honey & Mumford Learning Styles

1st March 2023 Linda Kunene 0

In 1986 Honey & Mumford put forward the idea of four different Learning Styles – Activist, Reflector, Theorist & Pragmatist, and described how they each behave. […]

Cartoon of people running alongside some upward pointing arrows - representing progress
how to

Motivation and Gamification

28th February 2023 B. Y. Byun 0

Motivation is a important research area, in many social science fields including psychology.The ‘how-to’ of creating immersion, has to be carefully considered. […]

A header image showing lithographic science images such as a hand with a pipette and glass flasks
LindaInfo

Game Mechanics in Serious Games

21st February 2023 Linda Kunene 0

How do the use of game mechanics relate to learner engagement in the context of serious games? Does more game experience necessarily mean greater engagement? […]

A cartoon of people looking at screens
LindaInfo

Learning Online through Gamification

14th February 2023 Linda Kunene 0

This article looks at the use of game mechanisms in learning applications to support pedagogical goals such as outcomes, motivation, percerptions and engagement. […]

Mechanics Dynamics Aesthetics model
LindaInfo

The MDA Framework – Mechanics, Dynamics, Aesthetics

6th February 2023 Linda Kunene 0

The MDA model breaks down a player’s consumption of the game into three parts, rules, system and fun. These correspond to Mechanics, Dynamics and Aesthetics […]

Weightlifter
LindaInfo

Purpose Increases Pleasure in Serious Games

5th December 2022 Linda Kunene 0

An infographic compiled from Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games, looking at how purpose increases pleasure. […]

Sudoku
Uncategorised

Elevate Your Next Puzzle With These Design Secrets

4th October 2022 Hanshika Gupta & Priyank Singh 0

Around 58% of mobile games are puzzles, mostly playable in single-player mode. They are shown to improve cognitive functions, reduce anxiety and enhance memory. […]

Babysitter Character Sheet from Game of You
experiment

The Game of You – Quests

13th July 2022 Ludogogy 0

In (the game of) real life you play your ‘Employee’ character, but also ‘Parent’ or ‘Ska Drummer’ characters, each with different ‘stats’, skills, and allies. […]

Warhammer 40K figure
Application

RPGs to Level Up in Life

1st July 2022 Ludogogy 0

While D&D is not a Quantified Self (QS) game, you’re not playing yourself, the mechanisms and experiences within RPGs have definitely informed the QS movement. […]

Interior of gaming arcade
Ideas

What is Gamification?

20th June 2022 Dave Eng 0

What makes something “gamified?” How can gamification be used strategically? What are the pitfalls of gamification and how can we avoid them? […]

Screenshot of Ramblr
Application

Photos Alone Don’t do Justice to your Trips

9th June 2022 Harris Hyun 0

Ramblr specializes in blogging and recording details about mountain climbing and walking because ‘Photos alone don’t do justice to your trips’ […]

Seven Knights 2 screenshot
design process

Storytelling and Motivation in Mobile Games

16th May 2022 Sungu Cho 0

Because almost everyone can easily access mobile games, it makes sense for game development companies to develop or convert games for mobile platforms. […]

Game Controller
Ideas

Gaming in the Workplace

5th May 2022 Ludogogy 0

The ‘all work, no play’ approach means that we miss out on the many ways in which play could bring benefits to us in business. […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
Ludogogy Patrons

A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

Greg Schofield
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Ipsodeckso Ltd
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Recent Comments
  • Sarah on Why, and Why Not to use Simulations in Learning
  • Linda on Why, and Why Not to use Simulations in Learning
  • Sarah on Practical Methodology for the Design of Educational Serious Games – Part I
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