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HomeLearning

Learning

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how to

Will gamification improve pro-social behaviours, motivation, academic and vocational orientation?

12th March 2021 Johan Crainich 0

The perspective of a French Economics, Social Sciences and Management teacher Expressing a vision of the future is taking a risk. Nevertheless, it’s useful to imagine what where the underlying and powerful trends of today […]

Monster Hunter: World
how to

Observing how games teach players to think and plan ahead

12th March 2021 Thomas Ackland 0

I have always subscribed to the idea that almost every game has something to teach you as you play it. Whether it is sharing a philosophical world view with games like ‘Spec Ops: The Line’(YAGER […]

Maze cube
learning topics

Learning about systems using games.

15th January 2021 Thomas Ackland 0

One of the main aspects of games that tends to be overlooked by most people when you approach them with the idea of utilising games as a teaching or training tool is the freedom to […]

Map
Ideas

Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative

14th January 2021 David Chandross 0

The following is a chapter from an upcoming book by David Chandross, whom many of you will know from his fascinating posts on LinkedIn, and others from his academic publications. David is a big-hitter in […]

Holmes and Watson
Ideas

What Video Games Have to Teach Us about Learning

13th January 2021 Erik Agudelo 0

Computer games, good computer games, well-designed computer games, are learning games. These games constantly collect data about the game session and the player. Based on these data the difficulty of the challenges is adjusted and […]

Systems Thinking
Ideas

What’s your System?

12th January 2021 Dave Eng 0

Pretty much everything, everyone, and everybody that we work with is part of system: large or small. But how do those systems work and how do they affect you? […]

Bananagrams vs Scrabble
Ideas

Bananagrams vs Scrabble – in the Covid age

13th August 2020 Jeremy Dick 2

The following is a transcript of a conversation between Sarah Le-Fevre (Ludogogy) and Jeremy Dick. Jeremy contacted Ludogogy with an insight he had gained comparing the play of Bananagrams and Scrabble whilst in lockdown. To […]

Drawing of a wall
Ideas

Glass Cliffs and Brick Walls

9th August 2020 Scott Provence & Will Burrows (illus) 6

The Privilege of Learning from Failure I had a simple premise for a book: People learn the most when they fail People fail the most when they play games Therefore, games are the best way […]

Lego and cubes as graph
how to

Things to keep in mind when developing Educational Games

17th April 2020 Thomas Ackland 3

There are many things that need to be taken into account when developing games that are intended for educational purposes. Whilst every product requires different approach depending on things such as your team size, the […]

Eye of the storm
learning topics

Climate Change-Catalyzed Simulations in the Anthropocene – Going Back to the Future with Jurassic Park?

17th April 2020 Nick Burk & Tiffany Parker 2

Water stress, searing heat, refugees, displacement, geopolitical uncertainty. In talking to innovative colleagues in the serious games space in The Hague this past week, the wargaming of the future is complex, and multidimensional—and climate change […]

how to

Duolingo review – how to apply Gamification smarter

15th February 2020 Dirk van Diepen 7

Have you ever thought: “I want to learn to speak _____”? That same energising thought got 300 million people to try out Duolingo, a freemium tool to learn any of 36 (and rising) languages. These include little-spoken […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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